Shooting into melee

maransreth

Explorer
A situation came up this week in a new group that I am playing in. I am playing a bard who has never adventured before and so he shot into combat so that he wouldnt have to get in close. I took the -4 penalty as I didn't have Precise Shot and when I missed, the GM decided that my arrow had hit one of the party who was in melee.
I took a bit of offense to this, but didnt start an argument over it. I checked my PHB and just now checked the FAQ and couldnt find an answer so I am asking here. In my normal group we say that if you take the -4 penalty you never hit a friend if you miss unless you crit fumble.

So what do you think? If you miss your target when shooting in melee even though you took the -4 penalty, should you hit one of your comrades?
And it would be even better if someone could come up with the ruling for this as I couldnt find one.
 

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The rules for shooting past cover are on p.133. Basically if someone is in the way, there is a chance for hitting them. That's for shooting past _cover_, which isn't the same as shooting into _melee_ generally.

Situation 1: X Y      A

A wants to hit X, but Y is in the way. A takes -4 to hit for shooting into melee (unless he has the Precise Shot feat), and X also gets a +4 AC bonus due to cover from Y. Overall, A is at -8 to hit X, and could hit Y if he fails his roll.

Situation 2: Y X      A

Same as before, but now Y is on the other side of X. A still takes -4 to hit, but X no longer gets the cover bonus to AC. A no longer has a chance of hitting Y.
 

The group I play in had a situation like this the last time we met, and your question prompted me to look into it as well.

Page 124 PHB, "Shooting or Throwing into a Melee" explains it all.

"If you shoot or throw a ranged weapon at a target that is engaged in melee with an ally, you suffer a -4 penalty on your attack roll because you have to aim carefully to avoid hitting your ally."
 

If something is providing a cover bonus to your target's AC, then there is a chance that you might strike that cover; period.

So if your ally was providing half cover (4AC) and you missed your shot by 2 points, then you might have hit your ally. The mistake was probably that your DM did not give you a cover penalty to your attack. If someone was obscuring your target, he should have. If they were not obscuring your target, then there is no chance for you to hit them.

If you want all the gory details, here is a brief summary put together by Caliban:

- - - - - - - - -
Firing in to Melee explained in detail:

There are two primary factors that come into play when you are shooting at someone who is in melee with an ally of yours: The modifier to your attack roll (for firing into melee) and the modifier to your target's AC (if an ally is providing cover for the target). These two modifiers are separate, as it is possible for an ally of yours to be providing cover to your target even if they aren't in melee with them, and it's possible for an ally to be in melee with your target without providing any cover for them.
The -4 penalty to your attck roll is because you have to aim more carefully to avoid hitting your ally.
· If your target is at least 10 feet away from you ally (such as when you are fighting a creature with Reach), then you avoid the -4 attack penalty. (See Players Handbook, page 124)
· If you have the Precise Shot feat, then you negate the penalty altogether. (See Players Handbook, page 84)

The Cover modifier to your targets AC only comes into play if one of your allies is between you and your target (or the part of your target you are aiming at if they take up more than one square). If you draw a line from the center of your square to the center of your target's square, and it passes through the square an ally is in, then they are providing Cover to the target. The amount of cover depends on the relative sizes of your ally and the target (See page 133 of the Players Handbook, Table 8-9: Cover):
· If your ally is two size categories (or more) smaller than the target: No cover, +0 to target's AC.
· If your ally is one size category smaller than the target: 1/4 cover, +2 to target's AC.
· If your ally and the target are in the same size category: 1/2 cover, +4 to target's AC.
· If your ally is one size category larger than the target: 3/4 cover, +7 to target's AC.
· If your ally is two size categories larger than the target: 9/10 cover, +10 to target's AC.
· If your ally is three size categories larger than the target: Total Cover, you can't even see the target.
· If the target has a Tower Shield, the shield spell, or is hiding behind a wall, then they may already have an AC bonus from cover. Only use the highest AC modifier from cover, do not add them together.
· If you have the Sharp-shooting feat from the Sword and Fist (page 9), then you get a +2 bonus on attack rolls when your target has an AC bonus from cover.

If your ally is providing cover to your target, it is possible to miss the target and hit your ally instead. It is also possible for a nimble ally to dodge out of the way at the last moment and not actually provide any cover to the target at all. (See Players Handbook, page 133.) To see if this happens, follow these steps:

1. Make your attack roll as normal, and check it against the targets' AC (including the cover bonus).
· If you exceed their total AC, then you hit them despite the cover.

2. If you miss them because of the cover bonus to AC your ally provided, then compare your attack roll with the your ally's flat-footed AC (even if they have Uncanny Dodge).
Their flat-footed AC is their normal AC, minus any AC bonus from Dexterity or from Dodge bonuses. Always use the original attack roll; do not roll the attack again.
· If your attack roll is below your ally's flat-footed AC, then your shot hit them but did not penetrate their armor. No damage is dealt.
· If your attack roll is above your ally's flat-footed AC, then you either hit your ally or they dodge the attack at the last moment. Now compare the attack roll to your ally's full AC.
· If you miss your ally because of the additional AC from their Dexterity or Dodge bonuses, then they sidestepped the shot, and it continues on to hit the original target.
· If you hit your ally even with the additional AC from their Dexterity or Dodge bonuses, then they were not able to get out of the way, and the attack penetrated their armor. They take the damage.
 

I feel that I should also point out that IMC, we've replaced the above essay with the following house rule:
If you miss your target because of cover, then your shot strikes the covering object. If this object doesn’t want to be hurt (and is capable of doing something about it), then the attack roll must be made again against the covering object in order to determine if damage is done.
 
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The long and the short of it is, the only way you can hit an ally is if the ally were providing cover for the person you were shooting at. If that is the case, and you miss your target by up to the amount of cover your ally provided (in other words, the cover made the difference between you hitting and missing), then you apply your shot to the ally instead. Using the same to-hit roll, see if it gets past your ally's AC, if it does, you hit him, if it doesn't you've managed to miss him as well.

Of course your DM is free to make things up if he wishes, but unless it was an extreme circumstance, I don't think it's a good idea.

-The Souljourner
 

Trying to avoid hitting a friend isn't the same as no risk to hit a friend. It is harder (-4) because you TRY not to hit the cover (your friend) but if you fumble your attack roll you may hit him despite your effort.
We handle it as follows: AC of target missed because of cover only means the cover is hit.
Example: Enemy AC20 + Cover from friend AC+4 means AC24 for enemy. You hit AC 21 -> Cover hit ! You hit AC 19 the arrow goes far beside cover and target.
Just my 2pence
 
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Ki Ryn said:
I feel that I should also point out that IMC, we've replaced the above essay with the following house rule:

That is also how we handle it, to avoid needing a flowchart to manage every melee shot.

-Fletch!
 

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