Mark said:
Sweet Baby Hey-Zeus, Double-Dru! You give GREAT Con Post-Mortem!
Thank you, Sirrah.
And now we return you to our final installment of Shorecon coverage,
I think.
I accidentally deleted my first iteration of this narrative, so bear with me as I recreate it. Hoohah.
After my victory at Dwarven Dig! and a quick reconnoiter of the different game rooms, I retired back to the hotel room for a little power nap. Unfortunately, this worked out more to me lying on the bed, reading Midnight, but at least I got a little rest.

A quick aside: According to Rob Placer, the hotel had 150 rooms: 120 of those were dedicated to the 'con. The hotel was
FULL, exceeding the con and hotel's expectations. The only other thing happening in the hotel that weekend was a small family reunion.
While I wasted my time in the hotel room, Scorch and Valanthe hunted the floors, and located Sam and April in the board game room. Valanthe contacted me by cell phone, and I scooted downstairs to meet them. But not directly, as it happened, because I was drawn to the con suite like the moth is to the flame. Not for the snacks, though. Someone had hooked up a PS/2 to the humongous projection video system, and turned the audio WAYYYY up, while playing Soul Calibur 2. After I shook off it's siren song, I made my way to the board gaming room to meet Sam and April. By this time, Argent had arrived, and as a group we headed out to the RPG room.
Valanthe distributed ENWorld badges, while I fretted over not having created more signs to point folks to the gathering (as Scorch and Val had suggested earlier). The problem was that I had expected (nay counted on) there being an announcement board that I consider a staple of most cons. This is usually just a corkboard to post party announcements, gatherings, pick-up games and the like. I was somewhat suprised at the lack of same, in all rooms. As such, I'm hoping no one missed us...but since we'd laid out the time in the thread here, I figured anyone who didn't catch us in the RPG room would find us at the pub, where they would expect us to be.
I hoped. Luckily, I was right.
We waited for fifteen minutes in the RPG room for any folks to show, before we went on to the pub. In this time, three separate folks came up, to see if we were a game they were looking for. The best one:
"ENworld.....? What's that? Is this the Call of Cthulu game?" You have no idea how much willpower it took to not use that as a straight-line for a joke. As it was, with Argent present, we could have run one.

But now it was time for:
The Gathering
We secured space in the not-too-crowded Elephant & Castle. The E&C is a chain, but the only two in the area was here at the hotel and another in center city. They focus on pub food with a hint of Indian. That last part might explain their penchant to overspice the food, as April and I both lamented.
So who was there? Well, you've seen Scorch, Valanthe and myself, above. In addition to us, there was Sam and April:
The source of all things evil, or at least Kender, was also present. We call him Argent to his face, but I think he
suspect us. In this picture, we boggle him with newfound technology...not hard to do, given that he wasn't even sure what state we were in.
There can be only one. Michael Tree, that is! Michael caught up with us in the pub, prior to the beer, but in plenty of time to meet face to face with people to discuss....an online forum.
Scorch and Argent contemplate the Shapechange spell under 3.5. Notice the abusive smiles. Scorch missed schooling me at pool mere moments later by a hair....but miss he did. BWA-HA-HA!!!
Portrait of the DM as a not-so-young man.
Good food and good talk was enjoyed, and then we broke for a little while, to reconvene at the Open game room. The Living Force LARP was in full...umm, force, by this point, as was the Weird Al Sing-a-long night. I was glad that Weird Al was getting mad propz...but wished I had chosen a different room for the game, as it was
LOUD. Oh, and they had the speakers for the Weird Al music turned up, too.
Here was where my lack of preparation wasted us some time, unfortunately, as I hadn't gotten all of my pre-made PC sheets completed in time for the game, meaning I had several that required leveling, and some that needed transposing to paper (since I hadn't had a chance to print them out, yet). Everybody was a really good sport about it, and we then burst into an adventure I'd written for the 'con called "Brother against Brother", when went very well, I thought. My only regret was that I didn't start earlier, so that Sam, April and Argent would have had more time to play before making their 8 PM slots. It was in this time that I discovered that Living Force players are the loudest. gamers. EVAR.
(I'll give the details of the adventure below, for those who care to know.)
We played until about 10:30/11:00PM, then stopped by the RPG room to see how Argent was doing. He was finishing an overflow "Legacy of the Green Regent" module, wherein I began to mock him by asking if his 1st level wizard had cast his spell (singular), yet. We hung about for a few hours, and then trotted off to bed.
Sunday, of course, is wind-down day. We mostly scanned the dealer's room, and got Heroclix for the kids (Molly gets a Wonder Woman, huzzah!) Following that, we browse the different rooms. Valanthe was disappointed that we couldn't find the Frog Pond demo, but such is life. The con suite is a mere shadow of it's former self, an empty husk.

(
Won't someone think of the Tootsie Rolls!?!) Still, plenty of games are still running, but our energy is low and the children are still an hour's drive away.
We separate to walk about for a while, and pack the car, at one point. You may remember I said that James Ernst rocks? Well, as I quiety travel about the con, looking for everybody, I come up behind James as he's walking along. Not wanting to bother him, I ask him:
"
Say James...can I get Diceland on the Cheapass website? The retailers never got a copy in at the dealer's room." I expect him to either confirm or deny, but instead he says:
"Yeah, but a
ctually, how'd you like a copy? I have one that I constructed for the demos, and I don't feel like taking it back on the flight with me."
Sure, says I. When I mention I need to find Val, he offers to accompany me, and give us a
personal demo of the game. His only request? That I go and purchase a copy from my local retailer. (
And for the record, I have ordered and bought two copies of DiceLand, and recommend you do the same.)
DiceLand is one of those games that you instantly realize is unique and clever. You assemble paper dice that you then throw on the table, or rotate them one facing, or use their special powers. Imagine playing a space battle in this way. It's a pretty simple system, but with more strategy than you'd expect, and is designed to prevent silly abuses like tossing dice really hard, intentionally knocking dice off the table, and so forth. For example: the Terran Carrier has three sides that have the special power: Summon 3 fighters. When you use this power, you can bring in up to three fighter dice (if your army has them).
During our game, James got out an alien Dreadnought, and I kept chipping away at his power by hitting it with dice, trying to knock it to a weaker side/face, so that I could destroy it. I succeeded, but not until James had wiped the floor with me. It was a blast!
(
side note here: The author wears his Strong Bad T-shirt here, which elicited a FHAHUWAGDS! from at least on con-goer...but not as suprising as Valanthe's Homestar Runner T-Shirt, which got a "HOMESTAR RUNNER! REPRESENTIN!" from one of the busboys at the pub.
).
Argent showed up late, after having a terrible morning, but still hung out for a while before we left. A great con, in all, and as Scorch pointed out, if we left regretting that we hadn't done everything we wanted (as we did), then it was far better than leaving feeling that we hadn't done enough.
Smart guy, that Scorch.
Here's hoping that next year, we'll get to see more of you all there...and that the con will be on a better weekend. (Oh, and some folks will be at Winter Fantasy this year, too).