diaglo
Adventurer
Virginia Wilde said:-Douglas Adams, The Hitchhiker's Guide to the Galaxy
The answer you seek is 42.

Virginia Wilde said:-Douglas Adams, The Hitchhiker's Guide to the Galaxy
Virginia Wilde said:In games, balance comes into play here.
Joshua Dyal said:And deus ex machina is bad writing no matter the genre.
Motto of the In-Depth Gamer: The Rules Define the World.InvaderSquoosh said:I see now. That's true: In D&D, the constraint on magic, and pretty much everything else, is game balance. If I understand you correctly, we can say that imagination itself might be unbounded, but once we dream up a fantasy world, it is pretty much defined by the rules we impose on it.
Umbran said:Hm.
However, there are a large number of successful, time-weathering stories that stand as examples to the contrary. Magic is frequently used to specifically break the rules, and to good effect. Fairy tales are loaded with magical deus ex machina, but they still hold up. Even the more recent Lord of the Rings has a number of magical breaking of known rules - that dead people stay dead is a major one - apparently Gandalf hadn't read the rulebook![]()
Umbran said:Hm. Better to present this not as a rule, but as a suggestion - don't break the rules, unless it's for a really good reason. Break the rules if and only if it makes the story better. Think carefully before you break the rules.
Wayside said:
Greek Tragedians traditionally disagreed.