Elder-Basilisk said:The probability is 50% for normal statbuffs--the kind which can be extended to last most of the day and still not cause the wizard to say "forget it, I want to cast cone of cold" or the cleric to say "I'm prepping a flame strike instead" (and both of them to be right in their estimation that, not only will that choice enable them to seem to do more in combat, it will be a better choice in terms of the party's ability to deal damage to their opponents)--and 75% for empowered statbuffs.
Really, I think the crux of our disagreement comes down to whether there was anything broken about empowered stat buffs. The long duration seems to primarily concern you when attached to empowered and extended spells.
ruleslawyer said:
OK, I was going to bow out, but this is just plain incorrect.
You have a 25% chance of rolling a "1" on 1d4, yielding a stat boost of +2 from a regular stat buff spell. You thus have a 75% (count it) chance of rolling something better. And yes, a 3 is better than a 2, E_B; characters do have odd ability scores.
No, it's just that I was saying that at lower levels, where those 4th-level slots aren't affordable, the stat buffs entail too large a cost in spell slots to be "broken." At higher levels, when you can spend spell slots and get them back the night before adventuring, the spell slots have a negligible cost.
rangerjohn said:E.B. has pointed out several times that bless is better because it affects the whole party. It is first level. I realize that bless is rounds and BS is minutes, but it amounts to the same thing one encounter.