CleanCutRogue
First Post
Classes should be few in number and have a relatively large amount of customization options. I'm in favor of only four classes, ever, in the whole game (Fighter/Thief/Magic-User/Cleric) with a pre-defined strong archetypical set of abilities, but then add multi-classing possibilities and customization options ("Class Features" ?) allow you to deviate from the strong archetypes when character concepts get a bit more complex.