D&D 5E Should 5e classes be Complicated or Simple?


First Post
Classes should be few in number and have a relatively large amount of customization options. I'm in favor of only four classes, ever, in the whole game (Fighter/Thief/Magic-User/Cleric) with a pre-defined strong archetypical set of abilities, but then add multi-classing possibilities and customization options ("Class Features" ?) allow you to deviate from the strong archetypes when character concepts get a bit more complex.

log in or register to remove this ad

Crazy Jerome

First Post
As simple as possible but no simpler.

This. And the more recent corollary, there is a limited amount of complexity that any system can tolerate. Use it well. (Obviously, modular options, so that you can choose the complexity that matters to you, helps a lot here.)

I think interesting depth, as opposed to mere complexity, results from meaningful decision points between relatively simple, separate elements. A big part of the unnecessary complexity from versions of D&D (all of them) has been cause by complexity added for depth that managed to collapse into relatively few meaningful choices. See 20 kinds of polearms as one minor example.

Epic Threats

An Advertisement