Subclasses already happen at 2nd or 3rd level. If they happen sooner, then they're essentially just all classesYep, that is what I would like to see. In fact, I think that is what @Morrus should do with LevelUp. Provide just the bare bones classes, but expand the subclass roll and bring it on sooner with more decision points.
Well, that is true. But I don't see how this is a problem. What specific issues does this sort of overlap cause? Why is the fact that either paladin or cleric can be used to represent a holy warrior an issue?Classes as they currently exist are very inconsistent in terms of conceptual specificity. You’ve got “guy who fights” sitting in the same character building and conceptual space as “guy who made a pact with a powerful and potentially sinister otherworldly entity for magic power.” The ranger struggles to find a niche somewhere between the broad conceptual spaces filled by the fighter, the rogue, and the druid. Paladins and Clerics compete for being “the holy warrior.” It’s a huge mess. Pairing down to a small number of very broad character archetypes and allowing them to be further refined by subclasses and kits would address this problem.
Subclasses already happen at 2nd or 3rd level. If they happen sooner, then they're essentially just all classes
The shaman disagrees![]()
Besides organization (mental and book), what's the big difference between a class and subclass. Is it basically...
What I am talking about is a complete re-write of the class / sublcass model as @Charlaquin suggested. So you would have:Subclasses already happen at 2nd or 3rd level. If they happen sooner, then they're essentially just all classes
For me, if class in't a separate 1-20 thing that you add onto like 3e did with class and prestige class, then it isn't a class at all. If you yank out the subclass in 5e, you have a broken thing that can't function effectively in the game. Class doesn't really exist.So you could pick your class as fighter and then at level 1 or 2 you pick a battlemaster, or champion, or ranger, or barbarian subclass. Sure, I agree that they could feel like separate classes, but the are all built off the fighter framework (what ever that is), which is truly, IMO, the "class."
The separation between class and subclass is more about structure and choice, not when it happens.
For me, if class in't a separate 1-20 thing that you add onto like 3e did with class and prestige class, then it isn't a class at all. If you yank out the subclass in 5e, you have a broken thing that can't function effectively in the game. Class doesn't really exist.
The opposite is also true.
A subclass is a sub, as in under or beneath, a class. If you cant break the subclass into 4-5 parts over 20 levels while remaining true to the concept of the subclass AND the class, then it isn't a subclass at all.