D&D 5E Should 5e have more classes (Poll and Discussion)?

Should D&D 5e have more classes?


Levistus's_Leviathan

5e Freelancer
Okay, this is a simple question, but should bring about a larger discussion in general about 5e. When D&D 5e was first released 6 years ago, there were 12 official classes. Now, there are only 13 official classes (with 3 more simpler ones coming out in Tasha's Cauldron of Everything). By the end of the year, there should be 13 full D&D 5e classes and 3 sidekick classes. This raises a question, are there enough classes in D&D 5e, or should there be more? Please answer the poll, and explain below.
 

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Levistus's_Leviathan

5e Freelancer
There should only be two more: the Psion and the Warlord. Other that those two, no.
I want both of those, and a few others, like a martial arcane half-caster (Magus/swordmage), a Shaman class, a Psion, an Occultist, a Runemage, and just a bit more. I don't want the game to be bloated with classes, but I also want there to be all the main niches filled.
 
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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I think we have too many classes, making the theme behind them too thin.
I'd be ok with Warrior, Bard, Mage, Cleric and Rogue.
  • Rogue are exploration/social focused. Ranger can fall in this category.
  • Warrior is your usual bruiser but also includes the light-armored skirmisher usually given to the rogue. Paladin and Barbarian can be subclasses of warrior.
  • Bards cover non-divine druidic and fey magic, with a good side of status effect and time magic. These are you FF's Red Mage.
  • Cleric are the sacred caster, covering the FF's white mage trope, with some domains giving access to more martial proficiency. The more divine druid stuff falls under the more primal domains (nature, storms, moon etc)
  • Mage covers arcane casters, both learned and innate: school specialist, dragon-mage, demonologist, star-seer etc
 



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