One of the great difficulties, in my opinion, with balancing classes like the beastmaster, druid and now the artificer, is their reliance on monster stat blocks. The huge amount of variety and variability means it requires a whole different paradigm for limiting and controlling these facets of class design than it would if there was a more tailored solution.
And so you get discussions about what the "best" is for the classes and players who don't or can't indulge in such investigation tend to suffer because of it. The end result at the table is a disparity between optimised and unoptimised characters, which is one of the things I felt was a design goal of 5e to curtail, hence one of the reasons why we got bounded accuracy.
I think the recent addition of the artificer to this paradigm has really highlighted the inadequacies in it. I wonder if people feel there is any need to rectify the situation or if they're happy to continue with it? The solution, of course, being a progressive set of statistics based on class level independent of the type of creature being a companion, with a choice of ancillary benefits like flight, pounce, charge, etc. attached.
And so you get discussions about what the "best" is for the classes and players who don't or can't indulge in such investigation tend to suffer because of it. The end result at the table is a disparity between optimised and unoptimised characters, which is one of the things I felt was a design goal of 5e to curtail, hence one of the reasons why we got bounded accuracy.
I think the recent addition of the artificer to this paradigm has really highlighted the inadequacies in it. I wonder if people feel there is any need to rectify the situation or if they're happy to continue with it? The solution, of course, being a progressive set of statistics based on class level independent of the type of creature being a companion, with a choice of ancillary benefits like flight, pounce, charge, etc. attached.