(Psi)SeveredHead
Adventurer
el-remmen said:I am confused by the term metaplot.
Do you mean events that take place in the world that are independent of the PCs' actions?
I wouldn't say independent. Any change to the setting affects the PCs to some degree, especially if they read about it in a player's sourcebook.
I voted "no", primarily because of the FR, DragonLance and Dark Sun examples. FR actually seems to have made a positive metaplot change from 2e to 3e (eg bringing back Bane and killing off the wimpy son of his, etc). But the novels ripped apart all three settings.
From the WotC boards
Hellcow said:In my opinion, the novels should serve as inspiration, not restriction. The novels should open doors rather than close them - allowing DMs to say "My party could have an adventure like that" instead of "Oh, someone else has already done that." As yrogerg says, you CAN choose to use the heroes of the novels in your campaign and to take everything that happens in them as canon. But the intention of Eberron is that your PCs are the heroes of the world.
A key example of this appears in Secrets of Xen'drik. The book includes statistics for the docent Shira. In The Shattered Land, this item falls into the hands of the warforged Pierce. If you want, you can say that Pierce is somewhere in your world and that he has Shira. Or you can let YOUR players get Shira, and use the novels as inspiration about how the docent behaves.
Essentially, if Eberron was Middle Earth, I'd want you to feel that you had the option to go through the entire War of the Ring with YOUR characters taking the place of Aragorn and Frodo... as opposed to watching on the sidelines.
But at the end of the day, the choice is yours! Treating the novels as canon has the advantage of creating NPCs that your players can recognize as peers, and there's something to be said for that as well. There's no right or wrong: it's all a question of what best suits your play style.
Hellcow is Keith Baker, designer of the Eberron setting.
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