kroh
First Post
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There is alot you can do with Meta-Plots and there are some good campaigns out there that use them. The thing to remember is what Mr. Baker said... It's a game and it is your world... Integrate or Disintegrate as you see fit.
One example of an overriding setting device that pretty much defined the setting was Star Wars. They had this whole Galactic Civil war thing going on and there were many things that came out (Novels, Comics, RPG Adventures, Video Games) that took place during the over riding plot. When done very well the plot makes the setting rather than breaks it. Lots of stuff can happen when the scope is so broad. When the scope of the plot is too narrow then you might run into some problems. One of the great books to come out about the Galactic Civil War was Shadows of the Empire. Cool premise and it involved stuff that people wanted to know (what happned in between Strikes back and Jedi?). The comics expanded these as well and let us know that (according to them) Yoda was wrong when he said that He and Skywalker were the last of the Jedi. There were others and they were in hiding. How many comics and books came out about Darth Maul AFTER we all knew he was dead.? The Video game (Galaxies) is like this as well as you can play a jedi Character during the Civil war (I think). And if you don't like something (Civil War) retreat or advance and create your own version of things (Knights of the Old Republic).
Look at Comics, They constantly redefine themselves even though certain things are considered Gospel. And when they have a huge meta plot going on....
CROSS OVER! You create different story arcs that might or might not intersect that deal with the same period of time.
A meta plot when done well drives a campaign rather than stagnate it. A good GM who likes a certain setting can take the plot and either work with it or around it. A mediocre one will just find something else. It's all in what you make of it.
There is alot you can do with Meta-Plots and there are some good campaigns out there that use them. The thing to remember is what Mr. Baker said... It's a game and it is your world... Integrate or Disintegrate as you see fit.
One example of an overriding setting device that pretty much defined the setting was Star Wars. They had this whole Galactic Civil war thing going on and there were many things that came out (Novels, Comics, RPG Adventures, Video Games) that took place during the over riding plot. When done very well the plot makes the setting rather than breaks it. Lots of stuff can happen when the scope is so broad. When the scope of the plot is too narrow then you might run into some problems. One of the great books to come out about the Galactic Civil War was Shadows of the Empire. Cool premise and it involved stuff that people wanted to know (what happned in between Strikes back and Jedi?). The comics expanded these as well and let us know that (according to them) Yoda was wrong when he said that He and Skywalker were the last of the Jedi. There were others and they were in hiding. How many comics and books came out about Darth Maul AFTER we all knew he was dead.? The Video game (Galaxies) is like this as well as you can play a jedi Character during the Civil war (I think). And if you don't like something (Civil War) retreat or advance and create your own version of things (Knights of the Old Republic).
Look at Comics, They constantly redefine themselves even though certain things are considered Gospel. And when they have a huge meta plot going on....
CROSS OVER! You create different story arcs that might or might not intersect that deal with the same period of time.
A meta plot when done well drives a campaign rather than stagnate it. A good GM who likes a certain setting can take the plot and either work with it or around it. A mediocre one will just find something else. It's all in what you make of it.
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