Blue
Ravenous Bugblatter Beast of Traal
No, I could not rephrase it like that, at least not without entirely changing the meaning.Hmm, difficult question to answer. Even ignoring table taste , you have to really define what “hard” means, and what one means by asking it.
Not trying to be pedantic (too late!), but I would actually rephrase the question more like, “How competent are the PCs, and how does that competency compare to the level of challenges expected to be experienced?”
Not that I think you are wrong, but that we interpret the question differently.
An easy game is easy. A hard game is hard. If the table wants a hard game, it doesn't matter if we have a bunch of casual players without particularly competent PCs and little party synergy, or it's a group of hard-core optimizers who have been playing together for decades and build awesome parties. BOTH games can be hard, and that's entirely unrelated to PC competency. Or both games could be easy.
It feels like you are trying to give soem absolute rating, which always is an approximation at best because no party is "average", such as someone rating a module that isn't being run or a computer game, while I'm talking about a running TTRPG game with a human DM.