D&D General Should D&D Be "Hard"

Lanefan

Victoria Rules
P.S. Deadly just means a PC is likely to die. Not guaranteed, not a TPK, just likely.
If that's "deadly" then what term is there for an encounter where one or more PCs is pretty much guaranteed to die unless the party avoids it, flees, or finds another solution that doesn't involve combat?
 

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cranberry

Adventurer
Really? Had a teaching campaign years ago for my kids, nieces and nephews. They were attached to their characters and asked for no permanent deaths, so I put in other sorts of complications and problems when those sorts of things would otherwise happen.

Please tell me that it didn't happen, or that we were playing wrong. Please tell me that table wishes should never factor in, that there must always be a risk of permadeath.

You can say "I want a risk of character death at my table". Or even "most table seem to want X". But speaking in absolutes like "always" for your preference is just trying to say your way is the only right way to play. And that doesn't fly.

It's just my opinion. Others may disagree, and play differently.

You are entitled to your opinion, as am I.
 


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