S
Sunseeker
Guest
To me, the big difference between 2e and 3e is that I can articulate my character's personality in the mechanics better. I often find myself taking skills or feats that serve little to no function in adventuring (Perform: Sing is my personal favorite) because they describe the character's proclivities with specificity, making him seem more human.
Sure, in any system I can say my character has a hobby, but 3e tells me exactly how good of a singer he is relative to how good he is at other things, relative to other people who can sing, and relative to an objective standard of aesthetic merit (the DC).
I guess I've never really felt a desire to have feats for things my character simply likes to do. Unless there is some particular need to use them for the benefit of the game (such as singing the raging beast to sleep) or putting on a concert for the king to lure out an assassin, I've always just RPed that my character was good at something, but in a personal context. ie: he always sings songs about dead puppies, which noone really likes to hear, even if they're very well-sung songs.
Similarly, the Knowledge skills of a dragon I create give me more specific information on exactly what esoteric facts he knows, rather than leaving me as a DM to just make that up. There's nothing wrong with making stuff up, but the point of using detailed monster creation rules is so that the DM doesn't have to.
A high knowledge skill doesn't necessarily mean you know which esoteric facts he knows, only that the higher the score, the more esoteric facts he can know. IE: a barbarian can be very well versed on the "Battle of Dragon Ridge", the penultimate battle between his people and some other faction. Even if his knowledge ranks are very low, it simply means that may very well be the only thing he's well versed in, while your dragon could know the exact details of every battle ever except for of Mr. Barbarian's battle.
You're basically making it up either way. Either you choose the specific knowledge that your NPC knows on the basis of how numerically smart they are, or you choose the information your NPC knows on the basis of those being things you feel your NPC should know.
Maybe, but I think there's also a lot to be gained through mechanically "useless" or suboptimal choices.
I'm kind of curious what you think that is.