Mystara. Especially since WorC is trying to woo Japan (which loves Basic D&D but hasn't gotten on board with anything since.)This should belong on a different thread, but, if the Forgotten Realms is not going to be default setting for 5.5e/1D&D and a new setting is created in it's place, what would you like to see in the new setting?![]()
Me too. I'm not much of a homebrew guy in the sense that I dont create my own worlds much. Not to say that I havent but they were few and far between and short lived. Although I almost never run pre-made adventures anymore and write my own almost exclusively. Theres plenty of how-to books from previous editions I can use such as the Dungeon Builders Guidebook, the World Builders Guidebook, and Stronghold Builders Guidebook but I'd like to see these updated and expanded for the next edition. I'm running a 5E Midnight campaign now and its pretty light on particulars so something to help flesh things out would help. In the end I can always just make this stuff up and do as I need. I have said this in other threads that my opinion is that WotC should rethink the core rulebook format, in addition to the PHB, DMG & MM maybe they should add a campaign design book and/or the default campaign setting book for this new edition.Especially considering how much they're trying to detach lore from the base game, I think homebrew should become the default once again.
I don't remember when the Forgotten Reams Atlas CD came out, but I think it was 1999 or 2000. Around that same time, I remember there being talk about a Forgotten Reams Encyclopedia CD planned that never materialized. With D&D Beyond, and other available electronic formats these days I can't for the life of me fathom why this hasn't happened yet. I don't think the FR Wiki is officially sanctioned by WotC, but hell they've already done the lion's share of the work, just buy that, clean it up and port it over to whatever format they want and sell it as a monthly subscription.You basically have to continually check the Forgotten Realms Wiki to fully wrap your head around what they are presenting, and frankly in the campaign books I've read I'm not convinced the entire writing staff working on the campaign could keep the lore, and whatever changes the book was making to it, straight.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.