Dragonhelm
Knight of Solamnia
I am playing in a Tuesday night Spelljammer game, and I am debating on leaving. When we started playing, I was unemployed. The DM, who is an old college friend of mine, was going through a divorce and I agreed to join the game to help him get his DM'ing shoes under him again. His then-wife tended to kill every game he ran.
I got a new job in June. The hours of the job are 7am - 3pm. The game runs from 7pm - 10pm. I try to get in bed between 9 and 10 pm. I've tried leaving early, but I don't always feel comfortable doing so.
This DM also runs a "next generation" version of the old college game that we play once a month.
In the last two Spelljammer games and in the last monthly game, sessions have felt like a combat slog. The DM has always had a bit of an issue with this. Combat should not, IMO, take multiple sessions to resolve.
The Spelljammer game is a quest to find all seven pieces of the Rod of Seven Parts and kill Vecna. This is a homebrew story that has nothing to do with the recent Vecna module. I want to see how this ends. Yet, I need sleep for work, and I'm bored.
On top of that, some of the content can be a bit...lewd. The monk is a hedonist. The thri-kreen talks a lot about its genitalia. (I'm sparing you all the details.) I am a lot more reserved and feel uncomfortable around this.
My character is one of the core three characters, yet I'm bored, need my sleep, and have little more I can do to develop him. Heck, I haven't had the chance in the last 4 games to even cast find familiar. I feel like the smart thing would be to leave, but I want to see how the story ends.
So, how should I approach this?
I got a new job in June. The hours of the job are 7am - 3pm. The game runs from 7pm - 10pm. I try to get in bed between 9 and 10 pm. I've tried leaving early, but I don't always feel comfortable doing so.
This DM also runs a "next generation" version of the old college game that we play once a month.
In the last two Spelljammer games and in the last monthly game, sessions have felt like a combat slog. The DM has always had a bit of an issue with this. Combat should not, IMO, take multiple sessions to resolve.
The Spelljammer game is a quest to find all seven pieces of the Rod of Seven Parts and kill Vecna. This is a homebrew story that has nothing to do with the recent Vecna module. I want to see how this ends. Yet, I need sleep for work, and I'm bored.
On top of that, some of the content can be a bit...lewd. The monk is a hedonist. The thri-kreen talks a lot about its genitalia. (I'm sparing you all the details.) I am a lot more reserved and feel uncomfortable around this.
My character is one of the core three characters, yet I'm bored, need my sleep, and have little more I can do to develop him. Heck, I haven't had the chance in the last 4 games to even cast find familiar. I feel like the smart thing would be to leave, but I want to see how the story ends.
So, how should I approach this?


