D&D General Should I leave my friend's Spelljammer game?

Dragonhelm

Knight of Solamnia
I am playing in a Tuesday night Spelljammer game, and I am debating on leaving. When we started playing, I was unemployed. The DM, who is an old college friend of mine, was going through a divorce and I agreed to join the game to help him get his DM'ing shoes under him again. His then-wife tended to kill every game he ran.

I got a new job in June. The hours of the job are 7am - 3pm. The game runs from 7pm - 10pm. I try to get in bed between 9 and 10 pm. I've tried leaving early, but I don't always feel comfortable doing so.

This DM also runs a "next generation" version of the old college game that we play once a month.

In the last two Spelljammer games and in the last monthly game, sessions have felt like a combat slog. The DM has always had a bit of an issue with this. Combat should not, IMO, take multiple sessions to resolve.

The Spelljammer game is a quest to find all seven pieces of the Rod of Seven Parts and kill Vecna. This is a homebrew story that has nothing to do with the recent Vecna module. I want to see how this ends. Yet, I need sleep for work, and I'm bored.

On top of that, some of the content can be a bit...lewd. The monk is a hedonist. The thri-kreen talks a lot about its genitalia. (I'm sparing you all the details.) I am a lot more reserved and feel uncomfortable around this.

My character is one of the core three characters, yet I'm bored, need my sleep, and have little more I can do to develop him. Heck, I haven't had the chance in the last 4 games to even cast find familiar. I feel like the smart thing would be to leave, but I want to see how the story ends.

So, how should I approach this?
 

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Tell your friend that the new job is making it harder to stay late for the game and you're going to have to wind down your participation. Tell him you'd like to work out a graceful, meaningful exit with him. Then tell him you'd like to keep up with him about how the game's going - like on Wednesday after work or something so you're still in touch about it. And from that perspective, be a sounding board for him for the rest of it, offer your advice, etc. Transition from active player to interested consultant.
 

I am playing in a Tuesday night Spelljammer game, and I am debating on leaving. When we started playing, I was unemployed. The DM, who is an old college friend of mine, was going through a divorce and I agreed to join the game to help him get his DM'ing shoes under him again. His then-wife tended to kill every game he ran.

I got a new job in June. The hours of the job are 7am - 3pm. The game runs from 7pm - 10pm. I try to get in bed between 9 and 10 pm. I've tried leaving early, but I don't always feel comfortable doing so.

This DM also runs a "next generation" version of the old college game that we play once a month.

In the last two Spelljammer games and in the last monthly game, sessions have felt like a combat slog. The DM has always had a bit of an issue with this. Combat should not, IMO, take multiple sessions to resolve.

The Spelljammer game is a quest to find all seven pieces of the Rod of Seven Parts and kill Vecna. This is a homebrew story that has nothing to do with the recent Vecna module. I want to see how this ends. Yet, I need sleep for work, and I'm bored.

On top of that, some of the content can be a bit...lewd. The monk is a hedonist. The thri-kreen talks a lot about its genitalia. (I'm sparing you all the details.) I am a lot more reserved and feel uncomfortable around this.

My character is one of the core three characters, yet I'm bored, need my sleep, and have little more I can do to develop him. Heck, I haven't had the chance in the last 4 games to even cast find familiar. I feel like the smart thing would be to leave, but I want to see how the story ends.

So, how should I approach this?
“Sorry guys, this new job has a really early start for me and I’ve got to keep a tighter sleep schedule now. I’m going to bow out, but hey…let me know how the game goes! I love the story!”
 


The answer to these questions is always yes. When you’re uncomfortable with a situation and you don’t enjoy it, get out.

The end.
That's a great recipe for not improving anything.

However, not all play styles get along. One GM duty is deciding who fits in the group and who doesn't (unless the GM isn't the host/organizer).
 

I generally think that if you go as far to post about it, then the answer is yes. I guess that you would rather not and be able to play a game that you are invested in and all the others are playing a way that fits with your way, but this does not sound like it. The missing some sleep once week is not a big deal for me and I might view using this as an excuse to mean something more.

Generally one of the answers is to talk to the DM/friend and explain to him the situation. Find a way to exit without burning bridges. Maybe people come around in a year ot two and the dynamic changes with a new player or two. r
 




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