Oryan77
Adventurer
I have a pretty minor situation in our game and I can't decide what to do. So I'll leave it up to Enworld to make that decision for me 
Plus, all I ever see here anymore is bickering about editions & gaming styles, so I'm doing this as something new. Maybe more people would like to do this sort of thing and let Enworlders make campaign world decision for DMs?
So I'm running the Dead Gods adventure. There are spoilers, so you have been warned.
A player found the Sword of Orcus earlier in the adventure. He didn't know it was the Sword of Orcus and it's powerful magical properties were not currently working. He knew it "could" be more powerful, but he wasn't sure how. All he knew is that it was a +3 sword that would break if the wielder rolls a natural 1 on an attack. It is more of an artifact for show rather than something to be used on a regular basis. It can come in handy at the end of the adventure, but it isn't necessary to have and won't cause problems if it is not in possession.
The player that had it began using it whenever he needed a sword. He's also notorious for rolling natural ones (he's like a freak of nature). While he's in a drow temple he gets surrounded by a dozen unarmed drow slaves wearing nothing but rags. Both sides are trying to intimidate each other but neither are backing down. To show how big & bad he is, the PC draws out the Sword of Orcus and slashes at the drow slave doing most of the talking. Of course, he rolls a natural one, and what better way to mark his place in history than by shattering his magical sword against the chest of an unarmored drow slave!
Seeing a magical sword shatter into pieces against their comrade gave the other slaves great confidence. So they all jumped on the PC at once and tried to pound him into the floor. The PC dodged their attacks and threw the hilt of the broken sword at one of the drow. He then finished them off with his more reliable weapons. The PCs stored all the dead drow in a storage room and the PC through the pieces of the broken sword in there with them. His final comment about the sword? "What a piece of garbage!"
Several sessions later, the PCs learn that Orcus is the mystery man they have been trying to thwart. He puts 2 & 2 together and realizes that sword he broke was the Sword of Orcus. He made a side remark about wanting to find that broken sword when they go back through the drow temple.
So my question is, should I allow him to find that broken sword? Or should it be gone forever? Either way, it won't make a difference. It's broken, and the drow that found it may just think it's trash and dump it. On the other hand, the hilt still looks cool, and maybe the drow that found it might be curious about it (he would never be able to know it is related to "Orcus" though). So maybe the pieces have been stored somewhere and the PC may have a chance to find it. The only problem with this is that it seems like I'm handing over whatever scenario the player hopes for...and I know them, they'll think, "Hey, I wanted "this" to happen and Ryan gave it to me. So basically anytime I regret an action that I did, he will just fix it for me". They expect me to hold their hands a lot and it gets pretty annoying. This might just egg that mindset along even more. On the other hand, maybe I could use the broken sword as a plot device in some future scenario. I just don't have any ideas how at the moment.

Plus, all I ever see here anymore is bickering about editions & gaming styles, so I'm doing this as something new. Maybe more people would like to do this sort of thing and let Enworlders make campaign world decision for DMs?
So I'm running the Dead Gods adventure. There are spoilers, so you have been warned.
A player found the Sword of Orcus earlier in the adventure. He didn't know it was the Sword of Orcus and it's powerful magical properties were not currently working. He knew it "could" be more powerful, but he wasn't sure how. All he knew is that it was a +3 sword that would break if the wielder rolls a natural 1 on an attack. It is more of an artifact for show rather than something to be used on a regular basis. It can come in handy at the end of the adventure, but it isn't necessary to have and won't cause problems if it is not in possession.
The player that had it began using it whenever he needed a sword. He's also notorious for rolling natural ones (he's like a freak of nature). While he's in a drow temple he gets surrounded by a dozen unarmed drow slaves wearing nothing but rags. Both sides are trying to intimidate each other but neither are backing down. To show how big & bad he is, the PC draws out the Sword of Orcus and slashes at the drow slave doing most of the talking. Of course, he rolls a natural one, and what better way to mark his place in history than by shattering his magical sword against the chest of an unarmored drow slave!
Seeing a magical sword shatter into pieces against their comrade gave the other slaves great confidence. So they all jumped on the PC at once and tried to pound him into the floor. The PC dodged their attacks and threw the hilt of the broken sword at one of the drow. He then finished them off with his more reliable weapons. The PCs stored all the dead drow in a storage room and the PC through the pieces of the broken sword in there with them. His final comment about the sword? "What a piece of garbage!"
Several sessions later, the PCs learn that Orcus is the mystery man they have been trying to thwart. He puts 2 & 2 together and realizes that sword he broke was the Sword of Orcus. He made a side remark about wanting to find that broken sword when they go back through the drow temple.
So my question is, should I allow him to find that broken sword? Or should it be gone forever? Either way, it won't make a difference. It's broken, and the drow that found it may just think it's trash and dump it. On the other hand, the hilt still looks cool, and maybe the drow that found it might be curious about it (he would never be able to know it is related to "Orcus" though). So maybe the pieces have been stored somewhere and the PC may have a chance to find it. The only problem with this is that it seems like I'm handing over whatever scenario the player hopes for...and I know them, they'll think, "Hey, I wanted "this" to happen and Ryan gave it to me. So basically anytime I regret an action that I did, he will just fix it for me". They expect me to hold their hands a lot and it gets pretty annoying. This might just egg that mindset along even more. On the other hand, maybe I could use the broken sword as a plot device in some future scenario. I just don't have any ideas how at the moment.
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