weem
First Post
They really do have this attitude, not because I give them what they want, they just "expect" things to work out their way no matter what they do. I don't know why they think like that, but they do. I don't want to encourage it by doing something cheesy. Putting the sword back in the game won't be cheesy even if it is done creatively like people have suggested?
Hmmm... you could always go the other way. They could find out what it is and try attempt to get it back... but someone else could be working against them. It could end up in the wrong hands and used against them.
The fact is, it's easier for us DM's if the players don't die... or do find again the item that was the focus of the plot - and many players know this. So, every once in a while you hear it outloud in various ways... I am guilty myself as a player of saying, "I'm not worried, it's impossible to die in 4e" (despite having found out earlier that it can quickly happen after leaving a dying player in liquid we assumed was harmless - we thought we would simply rez him after the fight... but there was nothing left).
Anyway, there are things you can do creatively to combat this such - for example as I mentioned, using the weapon against them instead. The more you can react to them instead of locking in on an idea and not wanting to change it the better - not that I am accusing you of this, it's just a general statement. If they make a mistake that you feel jeopardizes the plot, or would require you to 'cheese' something to 'fix' the situation, try and think about those answers as options you don't have and focus on working around it in a way they won't expect.
Player: "you mean... the sword... is gone?... the BBEG has it?... your joking right?"...
DM: "Oh, I'm sorry, did you want it? I mean, it WAS broken remember?"
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