Great advice so far!
That is exactly what I have started to write up. The monster will be released, go to the village nearby, and began to trash the place. The sun will be rising just over the hill when it happens to be released. I will have a few rounds of darkness, a few rounds of dim light, a few rounds of normal light, and finally bright light (which does con damage).
I will have all the major NPCs involved in the fight, including a level 7 NPC wizard who lives in the village (The party seems to think he's so much more powerful than he is, and watching him get torn up will help clarify that even 'powerful' NPCs are quite human) and a cleric that the party rescued the previous game.
Since the rising sun will be a major factor in the fight, I will include the agency that released the monster. They will give the party an opportunity to kill something, and if they survive they will make excellent allies to the qlippoth.
BTW, the demon (who I realize is not an -actual- subtype demon) was gated, then imprisoned in a prismatic sphere. It took a week for the bad guys to figure out what order of spells to cast in order to bypass the sphere. I intended it to be a cute little puzzle for the players when they decided to release and kill the demon on their own. Here's the spell's description;
http://www.d20pfsrd.com/magic/all-spells/p/prismatic-sphere
Allow the abyssal spawn to be released into the world.
Now, put yourself into the position of the spawn. What would it do? It has an above average intelligence (13), so it will not act totally random and stupidly, it will act to further its own plans. And depending on when and where, it will also act to preserve itself (due to the Con drain of sunlight).
Also, is this akin to a summoning or a gateing? I ask because if it's summoned, then it's only a representation of the creature that is brought forth, not the actual creature. Thus, any harm or death is not permament - just a nuisance because the actual creature is still in it's home plane. If it is a gate effect, then it's the actual creature that has been brought forth - so death is a very real issue for the creature.
So, with all that, the spawn is brought forth. It will rampage at night (to mitigate weaknesses, and leverage its darkvision), devouring and slaughtering all that it wills. Threats will be dealt with as quickly as possible, and without mercy. Those not considered a threat will be snacked upon at its leisure (thanks to its horrific appearance and poison). If it must, it will go about during the day, but it will make heavy use of its at will darkness ability.
Now, while it moves fairly quickly (40'), it will probably revel in the fact that it's been loosed to wreak havoc. It probably won't be picky. That means others can flee and escape. It also means that the PCs need to flee.
Once the spawn has devoured its current location's inhabitants, it will move on. This then allows for a very real, ongoing, threat to develop in the world. One that the PCs can train up to and plan for. They shouldn't try to face the thing at 4th level - and if they do, then they probably need to learn that there are fouler things in the world than orcs.
You have the makings for a memorable and very tense adventure line there. Go for it.
That is exactly what I have started to write up. The monster will be released, go to the village nearby, and began to trash the place. The sun will be rising just over the hill when it happens to be released. I will have a few rounds of darkness, a few rounds of dim light, a few rounds of normal light, and finally bright light (which does con damage).
I will have all the major NPCs involved in the fight, including a level 7 NPC wizard who lives in the village (The party seems to think he's so much more powerful than he is, and watching him get torn up will help clarify that even 'powerful' NPCs are quite human) and a cleric that the party rescued the previous game.
Since the rising sun will be a major factor in the fight, I will include the agency that released the monster. They will give the party an opportunity to kill something, and if they survive they will make excellent allies to the qlippoth.
BTW, the demon (who I realize is not an -actual- subtype demon) was gated, then imprisoned in a prismatic sphere. It took a week for the bad guys to figure out what order of spells to cast in order to bypass the sphere. I intended it to be a cute little puzzle for the players when they decided to release and kill the demon on their own. Here's the spell's description;
http://www.d20pfsrd.com/magic/all-spells/p/prismatic-sphere
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