the Jester
Legend
Hmm. I'm very interested in "unscaled" worlds -- where bonuses have diminishing returns, and an experienced PC has more tricks & better defenses rather than merely being able to hit a higher number than a green PC.
This whole thread is actually some preliminary research for what I'm referring to as "dnd jazz edition"- a project I'm working on to take the best of each edition, along with some innovations of my own, to make my personal "perfect or as close as I can come" version of the game. One of my big design goals is to make it feasible for a broad range of levels to operate together; ergo, I have to flatten the math curve. So, no 1/2 level bonus in dnd jazz!