It doesn`t help me as a DM, with a group of players who never retreat from combat, even when the monster is either too hard, they are low on spells, previously wounded or have special abilities all characters dislike(like energy/level drain), sometimes the whole point of the encounter is to flee to fight another day.
Point in mind: Said player, is a Half Ogre Barbarian of 9th level so not soft, pulls open a dusty grey stone sarcophagus, disturbing the remains of a long dead priest, suddenly from the broken bones rises a man shaped mist, now i might step back beside the cleric at this point, as its probably undead, nope he waits and attempts to whack it, Inititiative, he strikes and misses 50% incorporeal, it hits and drains two levels, character walks away, player in a sulk.
I didn`t think i was being mean to the players then.
While I will admit I've player characters who would do that, I wouldn't blame the DM because I (or my PC) was dumb. I might complain if you pulled something like the sphere of annihilation in the idol's mouth trick, but not for having a wraith (I'm guessing) smack me around after I disturbed it's crypt and stood there and poked at it.
I had players get upset sometimes because an intelligent monsters acts...intelligently. Such as ganging up on a single PC, or stabbing someone when they're down to make sure they don't get back up. it.
One of my players made a comment the other day, saying "that in my games it was always you against us", meaning i use the monsters like characters against the party.
Question: Should monsters be unthinking combat machines, or should the DM use every skill, feat, terrain, missile, poison(occasionally) and item at their disposal to try and beat the party??
I obviously believe monsters should use these tactics, as it helps make boring creatures exciting, gets the adrenalin pumping and helps to create an interesting stimulus.
What say you????
Actually stabbing them when they're down is not typical combat behavior. After combat is over, but not during. When someone is down, they're no longer an immediate threat. His buddy with the big axe or fancy staff and who reeks of guano is. Taking the time during combat to make sure someone is dead is more a sign of insanity, unthinking rage or panic then intelligence.
Actually stabbing them when they're down is not typical combat behavior. After combat is over, but not during. When someone is down, they're no longer an immediate threat. His buddy with the big axe or fancy staff and who reeks of guano is. Taking the time during combat to make sure someone is dead is more a sign of insanity, unthinking rage or panic then intelligence.