If that's really what they're trying to do, they haven't been terribly successful. If you attempt the same things in Next that you attempt in 2e, and have the same die rolls, you get some very different results of those actions. So while it may have some traditional names attached, what happens when you play is some way away from what traditionally would happen.
Yes, because it's not 2E.
You're responding to my post where I called Next something like Advanced Dungeons & Dragons Third Edition and I said that in the context of the OP and my assessment that this is not a game built from scratch. It clearly has a Gygaxian heart, for wont of a better term.
But that doesn't mean everything is the same as 2E... just as you could roll a die (or dice) in 2E and get a different effect to 1E.
This entirely. Over and over and over again they said it. Next being compatible with other games was never a goal.
uh... either you quoted the wrong post or my English is even worse than I thought (I'll admit I was a bit tired and not as clear as I hoped, but still...)We all get that you don't like it; never fear!It COULD have been better but more likely it would have been worse. The further you deviate from what the current fanbase plays (any edition), the greater the risk of missing the mark.
As other have said, this is sort of what 4e tried and look what happened. Many hated it because it changed too much and others (like me) hated it because it didn't go the direction they wanted (I was hoping for less gamism, not more).
And Pathfinder didn't end up selling more than 4e because it was a whole new game. It's because it was more similar to previous editions.
I may not entirely like the result either this time but trying to find a common ground and go modular is a much safer bet for WotC.
And frankly I don't like damage on a miss and wouldn't want too many mechanics like this in the game... but it wouldn't be that hard to remove it and come up with another option, even if the designers didn't do it themselves (but I think they'll do now... That's the point of playtesting an voicing your opinion).
I don't see how you not liking DDN translates to "it would have been better for WotC to have designed an entirely different game to D&D" though.
That's not really what I've been talking about. They promised us that a 4th edition style wizard would be sitting at the same table as a 3rd/2nd edition style one. They made it sound like it was a puzzle where you could add or take whatever you wanted in order to play a particular style of edition.
uh... either you quoted the wrong post.
I did. I meant to quote ForeverSlayer.