SableWyvern
Cruel Despot
That sounds a lot like my original point.It makes it hard to actually do comparisons that mean anything.

We have very limited and self-selected data pools to begin with and, even with the data we do have, the information is often very fuzzy.
My overall position on the topic is based on a different set of data -- it's the number of people I see pop up with some regularity talking about "what the hobby is like" based on their decades of experience, but whose understanding and experiences are directly contradicted by other people with similar amounts of experience. My take away from that is that the hobby is far more insular than many people realise, and that extremely disparate philosophies and schools of play can exist extremely closely to each other without ever interacting and without groups ever realising that the other even exists.
There is a vast pool of people who just aren't talking about their games online, aren't hanging out at game stores and clubs and aren't responding to surveys. There are about 40 people in my office. I can name four I'm aware of who have an interest in D&D or roleplaying generally, but who aren't members of "the community". In my home group of eight, there are maybe three who might have a vague idea what's going on in the industry (enough to know that some controversy was happening during the OGL crisis, but not enough to know or care what it was about), but I'm the only one active in TTRPG communities.