Should PCs Be Exceptional?

Do You Think PCs Should Be Exceptional?

  • No, PCs should be typical for the setting who do exceptional things.

    Votes: 9 7.7%
  • PCs should start out as typical and then become exceptional.

    Votes: 39 33.3%
  • Yes, PCs should be exceptional from the beginning.

    Votes: 39 33.3%
  • I am exceptional and not subject to your limited choices.

    Votes: 30 25.6%

The thing is, tho', continuity of once-a-month is still a major effort to keep going past a year, if only because so much gets forgotten.
That's what game logs are for. :)

And it makes sense that long campaigns are in the numeric minority, as while one group might be in a 10-year campaign another just-as-consistent similar group might have five 2-year campaigns over the same period. Thus, despite a 1:1 correlation between the groups you've got a 5:1 correlation between their number of campaigns.
 

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I know the name, but nothing about it.
Somewhat by coincidence, about half-an-hour Google yielded up this review, which is pretty accurate at least based on my experience:

The recycling of characters via the "Owe List" is not something I've done, as I've only played one-shots, but the rulebook talks about the same sort of thing as the reviewer does. Characters can reappear older, younger, possibly under different descriptions, etc. As p 25 says,

Place this chapter in time and space relative to the last one. You may feel absolutely free to move backward or far forward in time: “this chapter occurs when Tajie was just 7 years old” or “now we’ll see what happens when Bolu Ta is an old, old man.” I also encourage you to create timelines and maps for your game.​

Here's an actual play report if your curiosity remains unsated! In A Wicked Age actual play.
 


The thing is, tho', continuity of once-a-month is still a major effort to keep going past a year, if only because so much gets forgotten.
Meanwhile, 8 hours every other week vs 4 hours every week has a VERY different tone. (I've done both under the same system, plus 6 hours weekly: WFRP 1e. Preference? 6 hours weekly... Best of both worlds.)

Heck, I sometimes regret going to every-other week because people can forget what happened last time. I'm not sure I'd bother with once a month.
 

So maybe a better metric is session counts, or session counts and years in tandem. Or hours played; though I've never known anyone to actually track that.

I say this because a campaign played twice a week (be it the same group of players/characters or different, doesn't matter, as long as they can and do interweave sometimes and are part of the same greater whole) can run up a pretty heavy session count in just a couple of years. I know this as I've done it in the past on numerous occasions and it's easy to get to 85-90 sessions a year if not a few more.

Absolutely. I've known people who game multiple times a week, though usually in separate unrelated campaigns, and they were racking up as much or more time than I did when I used to game every Saturday and Sunday, even accounting with the longer playtime than most people can do on a weekday.

You're right about the variance in "efficiency" between tables, but there's no real way to account for that. I mean, even within my own games I've run groups that were quite efficient and groups that, well, weren't. It shows up in the sessions-per-adventure average; yes there's variance in adventure size but the long-term average doesn't change much, but the number of sessions to get through them sure does. :)

Yeah, that's probably the only practical way to measure it.
 

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