Scribe
Legend
Obviously the first. The second is a pernicious myth that contributes to “hustle culture” and other societal ills.

I think we go off the rails pretty quickly if we pursue this, but I dont think so.
Obviously the first. The second is a pernicious myth that contributes to “hustle culture” and other societal ills.
Agreed. Superheroes are the only exception to my general preference in this area.My preference these days, is that unless I'm specifically running a superhero game, I don't really want to run a game where the PCs rapidly reach, or start out with, superheroic status. They should be part of the world, subject to its dangers and challenges, for much of the campaign. But by the end, there still should be a sense of achievement.
If PC power is so above the scale of anyone else, then I think the setting starts to lose some of its verisimilitude. It can then run the risk of becoming a playground, not a world.
Of course, my problem is that D&D when I started playing it was more sword & sorcery and less high fantasy, and I still prefer to play my D&D-like games that way, so the whole "D&D is high fantasy" thing has never sit right with me.
All this.I've never understood this distinction. Sword and sorcery characters are, by and large, exceptional people. Conan, Elric, Imaro, Kane, Jirel, Fafhrd and the Grey Mouser, Morgaine -- none of them are just ordinary sellswords. It's exactly because I like sword and sorcery that I like my fantasy protagonists to be big damn heroes.
Sword and sorcery is rooted in the pulp tradition, and pulp heroes tend to be exceptional characters, just as Doc Savage is not an average scientist or the Shadow is not an average detective.
In fact, epic fantasy is where I'd be more likely to expect to find the average farmhand or stableboy who ends up saving the kingdom (e.g. LOTR, the Belgariad, Memory Sorrow and Thorn, etc.).
He ends up saving the kingdom because she has a special destiny. Not generally the case in S&S. They make their own legend (as told after the fact, of course). As I said before, I expect most PCs will be above average in some respect, just not so much that they exist beyond the statistical range for the type of being they are and the circumstances of their life.I've never understood this distinction. Sword and sorcery characters are, by and large, exceptional people. Conan, Elric, Imaro, Kane, Jirel, Fafhrd and the Grey Mouser, Morgaine -- none of them are just ordinary sellswords. It's exactly because I like sword and sorcery that I like my fantasy protagonists to be big damn heroes.
Sword and sorcery is rooted in the pulp tradition, and pulp heroes tend to be exceptional characters, just as Doc Savage is not an average scientist or the Shadow is not an average detective.
In fact, epic fantasy is where I'd be more likely to expect to find the average farmhand or stableboy who ends up saving the kingdom (e.g. LOTR, the Belgariad, Memory Sorrow and Thorn, etc.).
Not special, just one of several that a player can choose from if they were playing in Level Up.He ends up saving the kingdom because she has a special destiny.
I don’t know all of these references but I see Conan as mundanely exceptional. His backstory covers him becoming so, but he bleeds and makes dumb decisions like any one else. He’s awesome because he perseveres because of luck, wits, and grit even in the face of the fantastical.I've never understood this distinction. Sword and sorcery characters are, by and large, exceptional people. Conan, Elric, Imaro, Kane, Jirel, Fafhrd and the Grey Mouser, Morgaine -- none of them are just ordinary sellswords. It's exactly because I like sword and sorcery that I like my fantasy protagonists to be big damn heroes.
Sword and sorcery is rooted in the pulp tradition, and pulp heroes tend to be exceptional characters, just as Doc Savage is not an average scientist or the Shadow is not an average detective.
In fact, epic fantasy is where I'd be more likely to expect to find the average farmhand or stableboy who ends up saving the kingdom (e.g. LOTR, the Belgariad, Memory Sorrow and Thorn, etc.).
It's like, if you want to play a superhero, play a superhero game. I've no interest in running a game for murderhobos with the power to level whole villages.Agreed. Superheroes are the only exception to my general preference in this area.
Here's the thing about Conan, Elric, Imaro, Kane, Jirel, Fafhrd and the Grey Mouser, and Morgaine - they all fail in the course of their adventures. Repeatedly. Conan is crucified, loses his kingdom, Imaro fails to gain the acceptance of the tribe that raised him, Jirel realizes only too late what her quest for vengeance has cost her. Fafhrd and the Grey Mouser get cocky and fall victim to hubris on multiple occasions (ah, do I love "The Two Best Thieves in Lankhmar").I've never understood this distinction. Sword and sorcery characters are, by and large, exceptional people. Conan, Elric, Imaro, Kane, Jirel, Fafhrd and the Grey Mouser, Morgaine -- none of them are just ordinary sellswords. It's exactly because I like sword and sorcery that I like my fantasy protagonists to be big damn heroes.
Sword and sorcery is rooted in the pulp tradition, and pulp heroes tend to be exceptional characters, just as Doc Savage is not an average scientist or the Shadow is not an average detective.
In fact, epic fantasy is where I'd be more likely to expect to find the average farmhand or stableboy who ends up saving the kingdom (e.g. LOTR, the Belgariad, Memory Sorrow and Thorn, etc.).
They are powerful, but not so powerful that the dangers of the world become inconsequential.