Thomas Shey
Legend
Under the right circumstances, sure. Now, how easy it'll be to express the characters from one system to another is a different question.
This trumps allThe Rule of Cool says yes.
I agree with this. Especially if there is no overlap between the Players, then you don't even have to maintain any sort of detailed internal continuity. Except I guess for your original motivation of having to only prep one "game setting".Why not? You’re running them as NPCs on both sides, so it shouldn’t matter at all.
There isn’t a scenario wherein a player takes thier existing character from CoC/D&D/whatever and puts them into another game…and doesn’t know the basic mechanics of the game that character is from.Only if you know the core mechanics of the game...
For example, If I say Fred the Gunslinger is Pistols 75 and rifles 55, and his buddy Dobby Deadeye is Pistols 50 and rifles 50, both Dex 17...
who's the better shot?
Aces & EightsDobby. The system is roll high, and gives you the failure chance, not the success chance
Yes, there is... when the GM keeps the mechanics concealed from the players for whichever reason.There isn’t a scenario wherein a player takes thier existing character from CoC/D&D/whatever and puts them into another game…and doesn’t know the basic mechanics of the game that character is from.
I’m not willing to take foolishly bad DMs into account when discussing how games work.Yes, there is... when the GM keeps the mechanics concealed from the players for whichever reason.
While I do consider that a form of toxic GMing, there's a guy on RPGG who claims to be doing so and getting good effects. (every group I've been involved in where that was being done, it's been GM with control issues.)
My focus would be on shared assets more than continuity. One party can go through the dungeon, then the GM could restock it and let the other go through without drawing up a new one.Trying to maintain continuity between two closely-linked campaigns without them stepping on each others' toes doesn't necessarily sound like it would lead to less prep. Could be fun, though.
Different players, because I'm not excited about players using more than one PC. (Having a backup character is a different story.)a consideration not revealed in the OP - are they the same players? Or different players?
I'm fine with a foe having new abilities, but having new rules sounds like it pushes on the metagaming barrier. It could be cool if it worked, though.On the other hand, the idea of characters fighting a potent foe from another age who uses different rules, or maybe even inflicts different rules upon them... well, that's just a delightful idea- but it'd be quite a rare event, or it loses its weirdness and just becomes irritating.