Here's how I believe.
A DM from the start must say which rules he is using, banning, and changing.
"My game is PHB with renaissance guns and explosives. Goblins are a race. X and Y archetype from Enworld are allowed. Firearms are 50% more. You can attune up to 1+Cha magic items. Magic items are harder to sell or buy because of this."
After statement, the player should be able to assume anything not banned or unnamed. In the above case, a player should not be able to assume to be able to carouse or craft magic items.
If the DM give no guidelines. The player can only assume PHB, all of the PHB, to their liking.
A DM from the start must say which rules he is using, banning, and changing.
"My game is PHB with renaissance guns and explosives. Goblins are a race. X and Y archetype from Enworld are allowed. Firearms are 50% more. You can attune up to 1+Cha magic items. Magic items are harder to sell or buy because of this."
After statement, the player should be able to assume anything not banned or unnamed. In the above case, a player should not be able to assume to be able to carouse or craft magic items.
If the DM give no guidelines. The player can only assume PHB, all of the PHB, to their liking.
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