Stalker0 said:From a pc perspective, it doesn't matter. From a world perspective it matters a lot.
If high level character can become effectively immortal they will. That means the world will start filling up with these immortal high level characters. I mean, what's to stop them otherwise?
Dr. Harry said:My chioce in campaign flavor right now is that there should be options than just more and more undead. Why make life too easy for the PC's?After all, the undead "heavy sacrifices" come with little flags to tell the players "I'm Evil (pronounced eeeee-vil)! Kill me for the XP!"
GSHamster said:I think you guys are overthinking this. I think they just removed all magical aging effects. Haste, ghosts, etc. And when they culled magical aging effects, they culled this as well.
Whizbang Dustyboots said:Taking away potions of longevity just increases the number of non-evil liches in the world, IMO.
I'd say revising the aging system makes more sense than tossing away magic that speaks to one of humanity's most enduring dreams.
Mark CMG said:This sort of thing should be built back into the game in some manner, along with the aging effects and damage from some quarters, IMO.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.