Glyfair
Explorer
A recent comment from a game designer got me thinking about the assumed power level of adventures. Most d20 adventures today have a suggestion for character levels ("This adventure is suitable for 4th level characters.") The question is "what sort of 4th level characters?"
Some adventures seem designed for characters of that level that are "tweaked" at just below munchkin level. Other adventures are cakewalks for tweaked characters of that level. A few adventures are very roleplaying centered so that the "optimization level" of characters doesn't affect the adventure very much at all. For example, I've seen a lot of comments about how the first adventure of "The Age of Worms" was incredibly difficult for characters that were slightly optimizated/
Should adventures contain suggestions for how tweaked the characters are expected to be? Should be an explicit industry standard, instead? (For example, assume characters that are close to being min-maxed.) This would allow the DM to adjust the adventure or the level he introduces it based on his PCs.
Some adventures seem designed for characters of that level that are "tweaked" at just below munchkin level. Other adventures are cakewalks for tweaked characters of that level. A few adventures are very roleplaying centered so that the "optimization level" of characters doesn't affect the adventure very much at all. For example, I've seen a lot of comments about how the first adventure of "The Age of Worms" was incredibly difficult for characters that were slightly optimizated/
Should adventures contain suggestions for how tweaked the characters are expected to be? Should be an explicit industry standard, instead? (For example, assume characters that are close to being min-maxed.) This would allow the DM to adjust the adventure or the level he introduces it based on his PCs.