Not reallyYou'd have to do extensive rewrites to make this work.
- DCs are Ability Scores
- PCs get one bonus Saving throw Proficiency of their choice
- Legendary monsters get 1 bonus Legendary Resistance per day
Not reallyYou'd have to do extensive rewrites to make this work.
But the specific statement in the thread was that there wouldn't be proficiency. This is replacing proficiency:Not really
Done.
- DCs are Ability Scores
- PCs get one bonus Saving throw Proficiency of their choice
- Legendary monsters get 1 bonus Legendary Resistance per day
What if your Saving Throw DCs were just your associated Ability Score instead of 8 + Proficiency mod+ Ability Mod?
add half prof bonus to non proficient saves.Not really
Done.
- DCs are Ability Scores
- PCs get one bonus Saving throw Proficiency of their choice
- Legendary monsters get 1 bonus Legendary Resistance per day
No I meantBut the specific statement in the thread was that there wouldn't be proficiency. This is replacing proficiency:
Hence: major rewrites.
You have found a very fun houserule for your group and I am glad that you guys are having fun. But that doesn't mean it is going to be the same for everyone or that is in the spirit of the design. Obviously players like being more powerful.I tried it at my last game. The warriors liked the high chance improvised actions (2024 got away from Attack Roll then Saving throw and does just one or another. So I went with that). And the casters loved the high failure of monsters. And it made a caster monster feel very scary as two members of the party failed their save by just so.
I would keep abilities for ability checks and general description of a character.Could just eliminate attributes all together, give proficiency bonus x2 for class saves/skills/rolls and standard proficiency for other rolls. That gives you +2-6 for non-proficient and +4-12 for proficient.
I've taken to giving half proficiency on saves. It's not perfect, but it's something.That would make sense...
If the 5e saving throw system wasn't already kinda messed up and requiring adjustment or playing favorite at base.
PC and NPC saving throw bonuses for nonproficient saves are already WAY TOO LOW.
You already want to adjust saving throws. PC s only get proficiency in one good saving through and one week saving throw leaving for options right for targeting. And monsters rarely even get any saving throw bonus. So in reality you kind of need to adjust the same and throw system to if you claim that these Score DCs are too high as it is.
If you say Scores are too high for DCs, you are likely acknowledging the base DCs are too high already.
I'm not suggesting roll under.I think I'd rather have a game that's consistently "roll under" or "roll over", but not a mixture of both.
I like how Dragonbane is essentially d100 down to a d20 (I think?). I find that elegantly simple. I'd actually like to hack Mythras to be d20 based some day.
For D&D though, I'm so used to roll over a DC that I can't imagine mixing it up. The scale of 1 to 20 (or higher) works in my brain so well that sometimes I don't even HAVE a preset DC in mind when I ask a player to roll a check or save, I just gauge how much they succeeded or failed based on how high or low they roll, the consequences, the context and their character's abilities. It works for me, helps me "go with the flow".
So in other words, I'll stick with roll over for D&D, but I'd love a d20 roll under system as a simpler version of d100 games (maybe I really should check out Dragonbane).