FireLance
Legend
Forked from: Monster bonus damage on multiple attacks
this post got me thinking: should spellcasters still be priority targets in 4e?
In previous editions, spellcasters (wizards in particular) were priority targets because they tended to be glass cannons: they could cast dangerous spells, but had low AC and hit points.
4e has changed this in two ways: first, spellcaster defenses and hit points are no longer much lower than those of other party members. Assuming equal Intelligence and Dexterity respectively, a wizard's AC might only be two points behind that of rogue and a single feat (Leather Armor Proficiency) will allow him to catch up. Second, while wizards and other controllers generally have the edge when it comes to area damage, the top damage dealer might actually be the party's ranger, rogue or barbarian. In fact, tactics-wise, it might be smarter for artillery monsters to spread out to minimize the chances of being caught in an area effect, and then focus fire on a striker.
Thoughts?
Setting aside the oft-levelled criticism that "everyone is a spellcaster" for now...I think that this is decided by the context. If the wizard just leveled 5 minions with some well placed 'burning hands', then the halflings cry 'SPELLCASTER!' and focus fire until either the wizard is dead or the party striker drops them.
But that's how I run my games. If the monsters are smart enough to recognize a serious threat, and know to neutralize the threat, then focus fire with huge damage till the cows come home. Thats what you have defenders for - to defend the poor spellcaster getting creamed by sneaky halflings (and to provide cover, dropping said halfling's to-hit bonus by another 2).
And not to derail the thread or anything, but if that wizard is dropped, but jumps back up next round due to a 'healing word'? The next time he goes down he gets the coup de gras.

In previous editions, spellcasters (wizards in particular) were priority targets because they tended to be glass cannons: they could cast dangerous spells, but had low AC and hit points.
4e has changed this in two ways: first, spellcaster defenses and hit points are no longer much lower than those of other party members. Assuming equal Intelligence and Dexterity respectively, a wizard's AC might only be two points behind that of rogue and a single feat (Leather Armor Proficiency) will allow him to catch up. Second, while wizards and other controllers generally have the edge when it comes to area damage, the top damage dealer might actually be the party's ranger, rogue or barbarian. In fact, tactics-wise, it might be smarter for artillery monsters to spread out to minimize the chances of being caught in an area effect, and then focus fire on a striker.
Thoughts?