3catcircus
Adventurer
InVinoVeritas said:We have peripheral vision for a reason. Spot automatically includes looking up.
Alternately, here's a little experiment:
1. Sneak up behind the GM.
2. Pour a glass of water on him from above.
If he catches you, note that he wasn't specifically looking up, and that neither should your characters be expected to note the same.
If he doesn't catch you... the result is still satisfying.![]()
95% of the time, if he is unaware, he won't catch you until *after* the first drop has hit his head. By then it is too late.
The last time I checked, real-world peripheral vision works better horizontally than vertically. Unless you specifically look up, I'd argue that Spot doesn't include the up direction.
Regardless of lack of "facing" rules in combat, the game most certainly has "facing" when it comes to spatial orientation, otherwise you could just walk up a wall like a bug.
Additionally, unless something is just sitting there, in high contrast to its surroundings, it should be considered to be trying to hide, so that should make a specific spot check upwards to be an opposed check.
Last edited: