Does the cheese dust on my fingers and spilled soda on the table harm immersion? You bet it does.This is what I meant when I said that the metagame is the game and it relates information in a way that is important to actual game play.
Does it harm immersion? Maybe, but immersion has never been high on my priority list for TTRPGs.
Here you go. This is from the moment he starts talking about the work he does to prevent the players from knowing that he has fudged the roll. Verbatim of the important part (which comes about 15-20 seconds after the linked time, for context I guess you could say), "I will even go so far--and, hopefully, none of my players are watching this--I will even go so far as to have a pre-rolled result behind the screen, so that if the players challenge the reality of the roll, which they often do when thingss get incredibly tense and dramatic, I can lift up the screen and show them the result of the fake roll."I'd like the time-coded URL to proof of this. Because I can't sit through an entire Matt Colville video.
The vast majority of reasonable concerns about fairness cannot apply, because no participant has the ability to fiat declare anything.Providing these "major benefits" would be nice.
What person does not, when they first initiate a new relationship with others? Even at a table exclusively drawing from a friend group, I would not necessarily give unreserved trust to a DM I have never played with before. Trusting others is not a total binary, and it's not a single scale, either. You could trust someone to never knowingly bear false witness, without necessarily trusting them with your car, bank account, or children.Oh, thanks. I wanted to see these, being in the No camp, myself:
1. This is a good idea, if for some odd reason the GM needs to establish trustworthiness.
No. The DM's job is to provoke. Interference, in the way I intended the term, means the DM rewriting the world, often invisibly, to ensure the "right" outcome happens. I find that the vast, vast majority of the time DMs have this temptation, it is bad and should be ignored.2. The DM's job is to "interfere." Monte Cook calls it an "intrusion," though.
Oh, all sorts of things. PC died--plenty of DMs are tempted to fudge to prevent that. Other examples:3. Needing examples, here. If this means "PC died," a good DM would own it. #gygaxlives
Roll your eyes and be sarcastic and mocking all you like. This is a real factor that has applied at my own table, and I know for a fact I'm not the only person who has skittish players that need encouragement in order to take any risks at all.4. Nothing encourages me more than knowing there's a fair-rolling DM behind the Great Oz's curtain.![]()
RPG players do both that and story-making. You are gaming by way of roleplaying, and you are roleplaying by way of game. That is what differentiates it from freeform RP (which I have done and enjoyed) and from pure, non-RP gaming (which I do frequently, mostly via computer games). The roleplaying cannot be separated from the gaming without harming both, and the gaming cannobe separated from the roleplaying without harming both. If the two are not actually interfacing with one another, I hesitate to call the experience RPGing.Judgy, yeah. But you seem to be talking about Role-Playing-Not-Games. RPG Players compete against GM challenges, the dice, and even each other (hence all the cries for "balance").
I agree with this, and yet still roll in secret. It's up to me to self-police, I guess.Unfortunately, my experience is that he is absolutely correct. Many DMs do this. Some even say they do it openly--outside of the game, of course. I was absolutely furious to learn that Matt Colville not only fudges dice, he pre-rolls dice to ensure that he can lift the screen, point to a die, and say, "See? I rolled it, fair and square" despite this being a total lie.
Fudging is, in my not-so-humble opinion, one of the very worst tactics a DM can resort to. I won't say that it's 100% always a bad idea, but it is something that should be avoided very nearly all of the time, and any time you feel you genuinely, absolutely cannot avoid it should be taken as a very serious DM wake-up call.
After the first few rounds, sure. But for those first few rounds when you and the foe(s) are still getting to grips with what each other can and can't do beyond what simple observation* can tell you, knowing the numbers would ruin it.I think that as experienced combatants the characters could assess the power and skill of the enemy and knowing the numbers could simulate that.
There's that and also what level do you consider PCs to be experienced combatants? That can probably vary based on the edition since this thread is D&D General.After the first few rounds, sure. But for those first few rounds when you and the foe(s) are still getting to grips with what each other can and can't do beyond what simple observation* can tell you, knowing the numbers would ruin it.
* - as in, this guy's in plate mail, carrying a large metal shield, and has a very shiny longsword; so you know he'll be hard-ish to hit and that the sword might be enchanted...but that's all you know until you fight him and find out what else he might have going on, if anything.
Oh, hi Mom - didn't see you there.In games I play in, heck yeah GM show me those dice please. I don't trust you further than I can throw you, and maaaaybe you've had too many doritos and 2am pizzas, capisce?
In games I run, I'm here to make sure you have a good time, or at the very least I have a good time. To that end, I'll hide the dice from you and just tell you the outcome I want to make the story entertaining to me, the most important person at the table. Feel free to find another table to play at - HAH! No other DMs in a giant's league, so too bad so sad, you are stuck with me - the most trustworthy and entertaining DM around
But, since I couldn't choose both, I chose "Do what you want, I ain't your mom" (Oh, did I mis-read it? Or maybe I didn't mis-read it lol lol lol. ).
(hope it's clear I'm kidding, but if not, I'm kidding. Seriously kidding. Except the part about your mom. Really, no joke, I am NOT your mom)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.