Deadguy
First Post
Well said Someone (!).
I've played in several campaigns that were great fun, based on the notion that we would at least not die, if not always meet our objectives (though we often did, in a 'sort of' fashion). The quid pro quo was that as characters we would behave as though death were a real possibility. So no throwing yourself into volcanoes expecting to survive, or expecting to win in a toe-to-toe battle with Scylla and Charybdis. Like I say, this was generally a lot of fun, and it meant we poured a lot of effort into characterisation and individualisation of the PCs. Now I appreciate that this would be very dull for some players. But it worked for us (for oh, 8 years).
On the whole, I play to have fun, and success is enormous fun!
I've played in several campaigns that were great fun, based on the notion that we would at least not die, if not always meet our objectives (though we often did, in a 'sort of' fashion). The quid pro quo was that as characters we would behave as though death were a real possibility. So no throwing yourself into volcanoes expecting to survive, or expecting to win in a toe-to-toe battle with Scylla and Charybdis. Like I say, this was generally a lot of fun, and it meant we poured a lot of effort into characterisation and individualisation of the PCs. Now I appreciate that this would be very dull for some players. But it worked for us (for oh, 8 years).
On the whole, I play to have fun, and success is enormous fun!
