MerakSpielman
First Post
Though I'm all for paladins being goody-two-shoes and rightious and honerable to a fault, I have to admit that this gets pretty encumbersome in lots of typical D&D dungeon crawls. If you run into more than, say, five or six people surrendering to you in a row, all pleading for mercy and a chance to do good in the world, it begins to get too complicated. The paladin is now so caught up in taking these people to town for fair trial or trying to teach them how to repent their evil ways that he no longer has time to, say, prevent the Temple of Elemental Evil from conquering the world.
It's so much more convenient when they fight to the death instead of surrendering.
Luckily my paladin has been running into fairly unintelligent, ravenous monsters lately, or undead. Those are easy, you just kill 'em. Groveling prisoners promising to repent if you just show mercy are tougher to deal with.
It's so much more convenient when they fight to the death instead of surrendering.
Luckily my paladin has been running into fairly unintelligent, ravenous monsters lately, or undead. Those are easy, you just kill 'em. Groveling prisoners promising to repent if you just show mercy are tougher to deal with.