Here's what I said in the other thread that explains how I might try and structure it:
"Personally, I'd like to see the lists of Exploits, Prayers, and Spells be one big list per source, with keywords in the individidual entries to tell us which ones are defenderish, lurkerish, artillerish, leaderish, and controllerish. Then whatever Class you decide to play (which would grant you certain Class Abilities that are independent of "role" and which get better over time)... you can then start picking your Exploits, Prayers, or Spells from any of the ones in that individual big list... allowing you to play your character however you want to play.
The game would of course tell you that focusing on one or two "role keywords" would probably be a good idea so that you don't over-extend yourself and become too broad and shallow... but you would still thus be able to be a "sneaky paladin" or a "artillery fighter" or "healing druid" etc. Plus, this way all spellcasting characters could have access to Fireball if they wanted, rogues could Cleave if they wanted to pick it up, and paladins could Cure Moderate Wounds.
The biggest advantage to this is that the names of the Exploits, Prayers, and Spells return to being more iconic, because they are now in use over however many Classes you create, rather than every single class having its own list of powers."
"Personally, I'd like to see the lists of Exploits, Prayers, and Spells be one big list per source, with keywords in the individidual entries to tell us which ones are defenderish, lurkerish, artillerish, leaderish, and controllerish. Then whatever Class you decide to play (which would grant you certain Class Abilities that are independent of "role" and which get better over time)... you can then start picking your Exploits, Prayers, or Spells from any of the ones in that individual big list... allowing you to play your character however you want to play.
The game would of course tell you that focusing on one or two "role keywords" would probably be a good idea so that you don't over-extend yourself and become too broad and shallow... but you would still thus be able to be a "sneaky paladin" or a "artillery fighter" or "healing druid" etc. Plus, this way all spellcasting characters could have access to Fireball if they wanted, rogues could Cleave if they wanted to pick it up, and paladins could Cure Moderate Wounds.
The biggest advantage to this is that the names of the Exploits, Prayers, and Spells return to being more iconic, because they are now in use over however many Classes you create, rather than every single class having its own list of powers."