overgeeked
Open-World Sandbox
Tangent from another thread.
Simple question.
Should traps have tells?
Simple question.
Should traps have tells?
Yes and no. It depends what you’re using them for. But the essence is that a trap is meant to be interacted with. That’s the key thing. If the trap isn’t interacted with then it’s kinda pointless.Tangent from another thread.
Simple question.
Should traps have tells?
Agreed. Otherwise they are just resource drains.I think they’re more fun if they can be spotted, figured out, and circumvented by clever thinking rather than ability checks. The ability check should be available as a back up though.
Yes and no. It depends what you’re using them for. But the essence is that a trap is meant to be interacted with. That’s the key thing. If the trap isn’t interacted with then it’s kinda pointless.
You can have both easily enough. Even a well-designed and well-hidden trap might be given away through the inevitable decline of centuries of age (pressure plates not aligning as flush as intended or creaking to life slower than intended) or through its previous handiwork (corpses, scorch marks, darts from dart traps, and so on).From a game perspective, yes, of course traps should have tells. These are games about choices. Without choices to make, traps are just time/resource sinks.
From a verisimilitude perspective, no, of course traps should not have tells. Traps are placed to scare, harm, and hinder people. Giving them tells defeats the entire point of traps.
It's all down to which of those is more important to you. Game play or verisimilitude.
Sure. There are some circumstances where that absolutely works. Traps that are old, not well maintained, abandoned, etc. But that's not all traps. In an active lair with trap-setting monsters, there's not going to be any reasonable in-fiction reason for traps to have tells. So we're back to having to decide which takes priority. Game play or verisimilitude.You can have both easily enough. Even a well-designed and well-hidden trap might be given away through the inevitable decline of centuries of age (pressure plates not aligning as flush as intended or creaking to life slower than intended) or through its previous handiwork (corpses, scorch marks, darts from dart traps, and so on).