overgeeked
Open-World Sandbox
Tangent from another thread.
Simple question.
Should traps have tells?
Simple question.
Should traps have tells?
Yes and no. It depends what you’re using them for. But the essence is that a trap is meant to be interacted with. That’s the key thing. If the trap isn’t interacted with then it’s kinda pointless.Tangent from another thread.
Simple question.
Should traps have tells?
Agreed. Otherwise they are just resource drains.I think they’re more fun if they can be spotted, figured out, and circumvented by clever thinking rather than ability checks. The ability check should be available as a back up though.
Yes and no. It depends what you’re using them for. But the essence is that a trap is meant to be interacted with. That’s the key thing. If the trap isn’t interacted with then it’s kinda pointless.