For me it’ll always come back to Vietnam. That’s how traps work.
Whenever someone says, “That’s not how traps work.” I point to Vietnam. If that’s how they worked in Vietnam, that’s how they work in my games. If a trap has a tell, the tell itself is a trap. It’s asymmetrical warfare. That’s the point.
If I’m going to the trouble of including traps, they’re going to work like they did in Vietnam. I know a lot of people who find that style of play fun. I also know a lot of people who hate that style of play. It’s a big hobby. It takes all kinds.
The other touchstone is Indiana Jones. It’s great for the more gamey style of traps. I’ve done that style myself. It can be a lot of fun. But it always feels like a ride at an amusement park. Nothing wrong with that. I just prefer something that feels more grounded and substantial. This style always feels hollow to me.