Torm
Explorer
Some of you may think I'm crazy - and you won't be far from wrong
- but Sunday before last a character that I have played up from 1st level up to 15th, and that I liked a LOT, Imploded on a Save-or-Die Fort save roll. AND I ENJOYED IT. And I did not let him get resurrected - it wouldn't have made sense for his character to want to be resurrected.
One of the things I enjoy about the game is that, when it is well run, the things that happen actually have lasting effects on the characters - and you know that death could be right around the corner. "Heroes" who know that the rules are bent in their favor aren't heroes. And the episodic reset-at-end just gets tiresome.
And when I say "when it is well run", I don't just mean by the DM - far from it. Too much ROLLplaying, and not enough ROLEplaying. I'm not going to get into Edition Wars with this - there are things about all of the Editions that I hold dear - but I think that 3rd Edition has aspects that encourage a more video-game style play. And no one wants to have to insert coin.....

One of the things I enjoy about the game is that, when it is well run, the things that happen actually have lasting effects on the characters - and you know that death could be right around the corner. "Heroes" who know that the rules are bent in their favor aren't heroes. And the episodic reset-at-end just gets tiresome.
And when I say "when it is well run", I don't just mean by the DM - far from it. Too much ROLLplaying, and not enough ROLEplaying. I'm not going to get into Edition Wars with this - there are things about all of the Editions that I hold dear - but I think that 3rd Edition has aspects that encourage a more video-game style play. And no one wants to have to insert coin.....