Odhanan
Adventurer
I'm just expressing my opinion here, and I don't want to recreate debates I've had with fans of C&C around here.
That said I like C&C. Here's more or less how it goes:
It's the classes of AD&D more or less (Fighter, Ranger, Rogue, Assassin, Barbarian, Monk, Wizard, Illusionist, Cleric, Druid, Knight, Paladin, Bard) with different XP charts for each class, abilities a la third edition and a la broad skill bundle (survival/track for rangers etc) and standard fantasy races. It's the same ability scores, modifiers that are less steep than 3E, and a whole system of skills that uses d20+ability mod+level checks above a sort of DC (challenge class, if I'm not mistaken) calculated with modifier including whether the action is easy, difficult etc (challenge level) and whether the ability score you're using is primary or secondary for your character (which determines a challenge base).
What it creates? A D&D game that is much more quickly paced than Third Ed. but less precise.
What I specifically dislike is the reintroduction of different XP charts and (or that screws with) the balance of character classes that is not really great, IMO (example: I'd choose a Ranger over a Fighter all the time. The fighter's abilities are few and really limited, while the Ranger's are broad and useful, between favored enemies, hide, survival just for instance, versus only one extra attack for the fighter at 10th level, some extra attacks against... monsters with 1HD and Weapon Specialization. That's it. Right there, that tells me there's a flaw, even given the fact a Ranger is a *bit* slower to level up). But there's nothing that I couldn't modify, so I'm sure you'd make a breakfast of this issue!
The gain is really its compatibility with both 1E and 3E, and a gain in simplicity of rules concepts when compared to actually both editions of the game. All I'd miss really is the feats of 3E. I really like the relative simplicity of the attribute/skill checks too.
That said I like C&C. Here's more or less how it goes:
It's the classes of AD&D more or less (Fighter, Ranger, Rogue, Assassin, Barbarian, Monk, Wizard, Illusionist, Cleric, Druid, Knight, Paladin, Bard) with different XP charts for each class, abilities a la third edition and a la broad skill bundle (survival/track for rangers etc) and standard fantasy races. It's the same ability scores, modifiers that are less steep than 3E, and a whole system of skills that uses d20+ability mod+level checks above a sort of DC (challenge class, if I'm not mistaken) calculated with modifier including whether the action is easy, difficult etc (challenge level) and whether the ability score you're using is primary or secondary for your character (which determines a challenge base).
What it creates? A D&D game that is much more quickly paced than Third Ed. but less precise.
What I specifically dislike is the reintroduction of different XP charts and (or that screws with) the balance of character classes that is not really great, IMO (example: I'd choose a Ranger over a Fighter all the time. The fighter's abilities are few and really limited, while the Ranger's are broad and useful, between favored enemies, hide, survival just for instance, versus only one extra attack for the fighter at 10th level, some extra attacks against... monsters with 1HD and Weapon Specialization. That's it. Right there, that tells me there's a flaw, even given the fact a Ranger is a *bit* slower to level up). But there's nothing that I couldn't modify, so I'm sure you'd make a breakfast of this issue!
The gain is really its compatibility with both 1E and 3E, and a gain in simplicity of rules concepts when compared to actually both editions of the game. All I'd miss really is the feats of 3E. I really like the relative simplicity of the attribute/skill checks too.