fuzzlewump
First Post
I was thinking for my next game I would allow (at 4th level) 2 free rituals per day that cast as full-round actions, to anyone who can cast rituals including people who just have the feat. Possible limitation to only allow rituals with casting times of 10 minutes or less, and no item creation, and possibly none with permanent effects. The rest of the time they cost money and take two-full round actions.
I really don't see a lot of rituals (or any, from my glances) that would be gamebreaking if allowed to be used in combat. Most of the time it would be pretty gimp to use an arcane lock in the the middle of combat, even if you can seal the door you were better off putting a damaging conjuration in the way instead. So why not allow it in case a situation does come up where it's useful?
What are some rituals, especially in the heroic tier, that could be gamebreaking with such a rule?
I really don't see a lot of rituals (or any, from my glances) that would be gamebreaking if allowed to be used in combat. Most of the time it would be pretty gimp to use an arcane lock in the the middle of combat, even if you can seal the door you were better off putting a damaging conjuration in the way instead. So why not allow it in case a situation does come up where it's useful?
What are some rituals, especially in the heroic tier, that could be gamebreaking with such a rule?