Fighter vs Paladin Thoughts.
Weapons - I see that the Paladin gained a few options, including the Crossbow. Fine. Edge - Fighter
Armour - Same
HD - Same
Oath - Play like a Good and Lawful Paladin should, or you lose your perks. Good.
Inspiring Presence - Cool ability, but not really broken, unless you are stacking your Charisma, in which case you are not stacking Str/Con, or you already have and its late levels. Or you rolled well. Fine. The anti-morale immunity remains a great idea.
Mount - The point of contention in terms of its flavour, but with the new Lance, its at least got a purpose now, to line up a glorious charge, lower that Lance, and hope for a crit.
Named Blade - OK, I didnt realize this had changed at first, as I was taken with the Lance upgrades. This is not even close to the Fighter Bonus, AND you are locked in to the Named Blade. So, no bonus for Magic Weapons. Even the Magic is Random.
Talents? Same. Named Blade only. Thats a meaningful consideration, and I think considering Weapon Mastery applies to multiple weapons depending on Talent roll? I dont think Paladin wins this.
--
So, do I think it replaces the Fighter? No. Fighter is still the "Master of Weapons and Armor" its still there to hit things.
As to the gear slots?
Warhorse - Str - +3
Gear Slots - 15
Plate Armour = 3
Player = 10
So...2 gear slots? A Fighter is going to have more than +2 Con, probably, because they dont need anything but Str.
So, do I feel the Fighter is being replaced after looking at this really? No. Do I think that the Paladin is pretty great? Yeah.
Good class, well designed.