No, the objections I'm hearing are on the grounds of game balance.
It's starting to feel like a bit of both. It started with a little lack of focus, but it feels like it's stepping on Fighter too.
So this is the, you now have no reason to play a fighter class. Named blade went from just a bonus to hit to a bonus to hit and damage, the same as weapon master. I am trading possible more carrying space (which your mount can give you), and advantage on rarely used check for a great party survival ability and a mount.
So this is the, you now have no reason to play a fighter class. Named blade went from just a bonus to hit to a bonus to hit and damage, the same as weapon master. I am trading possible more carrying space (which your mount can give you), and advantage on rarely used check for a great party survival ability and a mount.
This looks pretty darn good. Does this address people's concerns?
Shadowdark isn't a game where you get to have everything that might conceivably be part of a concept. If you want that, go play 5e. And since you can't have everything...you only get a few things...they should really express the essence of that class.