Numion
First Post
JRRNeiklot said:I think the problem is not the spell itself, but the availability of wands. Even a sorceror can only cast so many - unless he wants to use up higher level slots. One of my pet peeves with 3e is the way wands are so readily available. Magic Missile and CLW are two of the worst imo. Not easy to nix, either without banning craft wand outright.
Caster level 1 wand of magic missile: 750 gp => 15 gp per charge
Caster level 5 wand of magic missile: 3750 gp => 75 gp per charge
Caster level 9 wand of magic missile: 6750 gp => 135 gp per charge
I really don't see the problem here. If you charged those amounts from a fighter for swinging his sword ..