Sidewinder & D20 Future


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Teflon Billy decided that D20 Future wasn't for him with regards to Firefly but he never said why. I believe someone asked him in the last message in the thread why he decided that D20 Future didn't work for him but he never came back to the thread and answered. I'm sure he had his reasons. To each his own, I suppose. Here is a link to the thread:

http://www.enworld.org/forums/showthread.php?t=97126

As I said, in my opinion using it as a toolkit and taking what you want/need to craft your setting should work well. The D20 Future book is nothing but a bunch of rules to run a sci-fi D20 game. I think it works well for Firefly when certain parts are taken and combined with elements of both D20 Modern and Sidewinder: Recoiled. You *do* have to spend a little time tweaking things but that is the case with many D20 Modern games/settings. I've had a lot of fun putting together my version of Firefly using Modern/Future/Sidewinder. Watching the Firefly DVDs and researching the various fansites around the web has been enjoyable. My players seem to be enjoying it at any rate.
 
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As I said, in my opinion using it as a toolkit and taking what you want/need to craft your setting should work well. The D20 Future book is nothing but a bunch of rules to run a sci-fi D20 game.
Here, here!

That's exactly what I've been saying since I first had a gander at d20 Future. It is NOT a setting book; it is a rule book. You can use something from it in just about any sci-fi campaign you choose to run. On the other hand, you would be hard-pressed to find a setting in which you could use all of it.

Since our upcoming campaign setting, Dawning Star is based on d20 Future from inception, we are using quite a bit of it. But even we are not using all of it. For example, unless something drastic changes, I'm fairly certain we won't be incorporating mecha because it doesn't fit the parameters of the setting. (Perhaps if the military-run Arrowhead had been the ship that made it to Eos, hmmm....)

Long story short, you need to decide which elements fit your particular campaign, which is pretty much what a GM routinely needs to do, right?
 

Justin D. Jacobson said:
Long story short, you need to decide which elements fit your particular campaign, which is pretty much what a GM routinely needs to do, right?

Absolutely!

Using the rules to craft a setting is half the fun!

For my Firefly setting I have dumped several of the rules sections of D20 Future, including Mecha, which never appeared in the show. I'm also not using Robotics or Cybernetics since they never appeared in the show either, although I've left the possibility open on those since it is *possible* that cybernetics and robotics exist in some form on the core worlds.

That is what I like about D20 Modern, the flexibility. You can mix and match as needed from a variety of sources.

Toric
 
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