Sidewinder: Recoiled - anyone playing it?

Hannibal King

First Post
I am playing the cool computer game Dead Man's Hand at the moment and I am keen to run a Wild West RPG. So I'ver read the reviews but I am hoping for some comments from the enworld community on what the RPG is like?
Anyone running a cool campiagn?
Any DMs added Monsters or Magic to it?
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Hannibal King
 

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Love, it, love it, love it. I have a one-shot game planned for a month from now, and I would play it all the time if I had more time.
 

Me too, me too, me too.

Our tabletop grouop played a short campaign, short only because these are folks that don't like Westerns but succumbed to a lot of begging and pleading on my part, and a great time was had by all. Excellent ruleset, very well-written, super support from the Dog House Rules crew in terms of their website and supplements.

Five-and-a-half stars out of a possible four.
 

I was looking to buy a wild west d20 game, and it came down to OGL Wild West and Sidewinder Recoiled. I ended up going with Sidewinder, though both games looked fairly similar (both based on d20 modern, similar kinds of feats, etc). Sounds like I made a good choice, but can anyone who has both books tell me if they are as repetitive as they look? Or is there enough new stuff in OGL WW that it's worth getting both?
 

I'm running one Sidewinder game (more intermittantly than I would like) and playing in the game that is running on the DHR forums. I give S:R my highest recommendation. I have not tried to add magic, etc to the game but others on the DHR forums have posted ideas along those lines. Unfortuneatly their forums got bit by that bug that went around recently, so they lost the old posts. However if you ask over there, I'd guess the people who were working on magic for S:R would post their ideas for discussion.

Max
 


Piratecat said:
Love, it, love it, love it. I have a one-shot game planned for a month from now, and I would play it all the time if I had more time.

Ditto.

I love it like the Devil loves sin, and if I had enough time to run two regular games a week, this would be the second:)
 


Starman said:
So, how does Spellslinger from FFG stack up against S:R or OGL:WW?

Well, Spellslinger is it's own thing, very different from Sidewinder: Recoiled in both breadth and depth of it's scope. Spellslinger is much more a "Fantasy" old west, with Magic Users and suchlike, whereas Recoiled is a much more "straight up" treatment of the genre, without Kewl Powerz. It also clocks in at several hundred pages shorter than Recoiled.

That said, Spellslinger--like most entries in FFG's Horizon line--is awesome, it would be a fun game to play, no quetion about that at all (it was incredibly fun to read, which always bodes well, and missed an ENnie nod last year only because it's sister-product Grimm beat it out)

But despite it's strengths, it is not quite the game that Sidewinder: Recoiled is.

Your Mileage may, as always, vary.
 

I quite like it; I might not mind a brief campaign of it in the future. So far, I've used it for a Wild West 'Buffy The Vampire Slayer' type game, where the Vatican sends a group of troubleshooters to a minig town only to find the tunnels underneath infested with the undead.
 

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