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Sigil

I'd cover the city in more than one book to be honest. I'd have a book covering the city, its history, the wards, have a chapter on specific portals and their keys, and short introductions to the major power players and groups in the city. Then I'd make a second book be something like a melding of Faces of Sigil and Factols Manifesto, devoted to detailing the current powers that be in the City of Doors in the current day - a couple of pages for each major personality, and a greater number with a page each. Then move on to describing the guild structure, the remaining factions or groups rising from the ashes of the Faction War, waxing groups like the Ring Givers who have legit claim to faction status, etc.

Also, for 3.5 material there's the basic overview of the city in the Planar Handbook, and the details from Expedition to the Demonweb Pits that Wolfgang Baur (who also wrote In the Cage: A Guide to Sigil) are also really very nice, and they add some cool locations.

The Sage said:
Initially, I would use the planewalker.com write-up for Sigil as a guide, and expand significantly on that -- drawing upon all the previous existing sources for the City of Doors, while including new portions of well-researched and detailed source material.

I think I just barely scratched the surface with that. About a hundred pages, but my God there's so much more that could be done considering the amount of material there is to draw on and stuff to elaborate upon. I'd sell a kidney to see such a book written for 3e (though I might be on dialysis at that point, since I think I may have already pledged one for a FC:III).
 

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Shemeska said:
I think I just barely scratched the surface with that.
Aye. Though it's layout and format is still useful as a guide -- indicating what main areas of Sigil should be included in any future treatment. Then expanded into a 'Ptolus-styled' series of sourcebooks.
 

Call me old fashioned, but I'd be very, very turned off of the product if it didn't have a significant amount of the Cant in it... Not saying that it all has to be written in cant (particularly, rules portions should not be, but I think all flavor should be... For example, the description of a prestige class should be in cant; its abilities should not).

I know Saltmarsh was the city in DMG2 (or was it Cityscape? Whatever.) but what is this Union that's been mentioned?
 

The planar cant created a distinctive tone and style for Planescape, and it was one of the unifying elements of what was otherwise an infinitely vast and diverse setting. It's also part of the reason why I loved the setting itself.

Though, Ray Vallese, during the 'Designer Interview' for Beyond Countless Doorways back in '04, said that [in reference to the cant used in older PS books], "I didn’t like the books where the cant was overused or strewn haphazardly through the text by designers who didn’t really understand its intent, or where less-than-clever quotations were used as filler on page after page."

It's something I've come to agree with whenever a discussion about planar cant being used in 3e products comes up.
 
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Planar Cant. Was annoying, when overdone, but generally, it was a good thing, it gave the setting life. A new Sigil book needs cant, probably only in a single chapter (Chapter One: Guide for the Clueless) to keep the general book more palatable for everyone, but it must be there.
 

I love Sigil, but I don't want a Sigil sourcebook. All the info is there. Basic info is in the Planar Handbook and Manual of the Planes. Those that want deeper info can easily chase down PDF's of the old books.

Now what I'd love would be an "Expedition to Sigil" adventure, basically the follow up adventure to the faction war that was supposed to fix the structure of Sigil, but then scrapped.

Make it a bit thicker and add some sourcebook stuff in (like the factions as affiliations) and that would be the best they can do.
 

I go back and forth between wanting a book like Waterdeep and wanting a book like Expedition to Someplace Neat. If it were a EtSN, then it should be design to host many adventures and even an entire campaign.

Most prestige classes leave me underwhelmed - as do many monsters actually. So I could lie with out those in the book.
 


The Grumpy Celt said:
If Sigil were the subject of a 3.5 book, what would you want the book to cover?


I'd want the book to explicitly state that it is the first (or, rather, the 2nd since Sharn:City of Towers already exists) in a series of books that covers the major metropolises of D&D
 

I'd want the book to explicitly state that it is the first (or, rather, the 2nd since Sharn:City of Towers already exists) in a series of books that covers the major metropolises of D&D

That's a series I would go crazy over.

Waterdeep
City of Greyhawk
Sigil
Sharn
....possibly others....

I like urban fantasy, though. :)
 

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