Silence - Broken? & My House Rule

Nail said:
...which assumes he knows when said adventurers will arrive. The duraction of fly is 1 min/lvl, you know.

They'll arrive a few rounds after they kill the door guards. That's why you employ door guards, after all.

In one of my first 3.5e adventures with my Clr 5, I neutered the BBEG by a silence. You see, he thought he was clever....he was surrounded by a chasm, covered with an illusion. To bad the platform was only 10' x 10'; his clever defense deprived him of the ability to avoid my Clr's silence spell! ...and then we finished him off with arrows. :]

He must have missed the class in BBEG college on back-up plans. Like the escape hatch in the floor, the mechanical deadfall trap over the door coming in, and the potion of Protection From Arrows. Also, knowing that the adventurers have arrived to foil his plans, he'll be ready to nail them with his own Silence spell since the area of non-illusionary floor they have to stand on is small enough that they can't get out of the spell's effect area. Then, while they struggle to hit him with arrows that are deflected by the potion, he whips off a web, a stinking cloud, and a couple of lightning bolts, before finishing them off with a few magic missiles.

Really, how does anyone expect to take over the world if they can't get some basic preparations done to deal with the inevitable meddling do-gooders?
 
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Staffan said:
Glamers (such as silence) has nothing to do with making you believe anything. They actually change the sensory nature of whatever they are affecting. Just like invisibility really makes it so you're not seen, silence makes it so you're not heard.

If a mage casts a spell and nobody hears it, did it make a big KABOOM?

;)

So who needs to hear a verbal component? The Magic Fairy (tm) next to you?

Luckily, we've never had to deal with silent counterspelling. And nobody else in my group reads Enworld. Hee hee...
 

Dr. Awkward said:
He must have missed the class in BBEG college on back-up plans.
To be fair: this was a published adventure. Published adventures often have plans to screw-over PCs, but rarely have back-up plans should the first "screw-over" plan fail. :]
 

Nail said:
To be fair: this was a published adventure. Published adventures often have plans to screw-over PCs, but rarely have back-up plans should the first "screw-over" plan fail. :]

Evil Stronghold: 250,000 gp
A month worth of minion payroll: 60,000 gp
Staff of Evil: 90,000 gp
Look on the BBEG's face when he realizes he's the villain of a cheap published module: priceless
 



IIRC, Gaseous Form has no verbal component. It might be a very good solution for BBEG spellcasters caught unexpectedly in a area that limits mobility anyway . . . as seldom is construction, much less nature, air-tight.

Any other worthwhile spells that don't require a verbal component?
 

I personaly like the Contingency spell mixed with Globe of Invulnerability or the lesser verson... you set it up for the first round of combat to acctivate... i know that uses up a 6th level spell and a 4th level spell but it is well worth it
 

RangerWickett said:
A 2nd level cleric spell (hold person) can take out fighters and rogues with ease. Don't hate the player, hate the game.


Ok, but you get saves for those, which is the point of this thread ;).
 


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